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Searched refs:E_GL_NV_stereo_view_rendering (Results 1 – 4 of 4) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
DVersions.h208 const char* const E_GL_NV_stereo_view_rendering = "GL_NV_stereo_view_rendering"; variable
DVersions.cpp236 extensionBehavior[E_GL_NV_stereo_view_rendering] = EBhDisable; in initializeExtensionBehavior()
DInitialize.cpp8021 …symbolTable.setVariableExtensions("gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering); in add2ndGenerationSamplingImaging()
8022 …symbolTable.setVariableExtensions("gl_SecondaryViewportMaskNV", 1, &E_GL_NV_stereo_view_rendering); in add2ndGenerationSamplingImaging()
DParseHelper.cpp5053 requireExtensions(loc, 1, &E_GL_NV_stereo_view_rendering, "stereo view rendering"); in setLayoutQualifier()