Searched refs:E_SPV_NV_geometry_shader_passthrough (Results 1 – 6 of 6) sorted by relevance
42 const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough"; variable
511 strcmp(spv::E_SPV_NV_geometry_shader_passthrough, name) == 0 || in disassembleInstruction()701 strcmp(name, spv::E_SPV_NV_geometry_shader_passthrough) == 0 || in GLSLextNVGetDebugNames()
3361 builder.addExtension(spv::E_SPV_NV_geometry_shader_passthrough); in decorateStructType()7342 builder.addExtension(spv::E_SPV_NV_geometry_shader_passthrough);
206 const char* const E_SPV_NV_geometry_shader_passthrough = "GL_NV_geometry_shader_passthroug… variable
234 extensionBehavior[E_SPV_NV_geometry_shader_passthrough] = EBhDisable; in initializeExtensionBehavior()
4608 if (language == EShLangGeometry && extensionTurnedOn(E_SPV_NV_geometry_shader_passthrough)) { in finish()4746 … requireExtensions(loc, 1, &E_SPV_NV_geometry_shader_passthrough, "geometry shader passthrough"); in setLayoutQualifier()