Searched refs:EmergencySpillMap (Results 1 – 2 of 2) sorted by relevance
111 std::map<MachineInstr*, std::vector<unsigned> > EmergencySpillMap; variable390 if (EmergencySpillMap.find(MI) != EmergencySpillMap.end()) in addEmergencySpill()391 EmergencySpillMap[MI].push_back(PhysReg); in addEmergencySpill()395 EmergencySpillMap.insert(std::make_pair(MI, PhysRegs)); in addEmergencySpill()402 return EmergencySpillMap.find(MI) != EmergencySpillMap.end(); in hasEmergencySpills()408 return EmergencySpillMap[MI]; in getEmergencySpills()415 EmergencySpillMap.find(Old); in transferEmergencySpills()416 if (I == EmergencySpillMap.end()) in transferEmergencySpills()423 EmergencySpillMap.erase(I); in transferEmergencySpills()
75 EmergencySpillMap.clear(); in runOnMachineFunction()221 EmergencySpillMap.erase(MI); in RemoveMachineInstrFromMaps()