Searched refs:EnumToString (Results 1 – 9 of 9) sorted by relevance
246 static const char* EnumToString(int value, const EnumStringMapping* map, int count) { in EnumToString() function
35 fWriter.appendString(name, EnumToString(i, map, count)); in visit()
72 const char* curStr = EnumToString(i, map, count); in visit()
32 ${SELF_TEST_DIR}/UsageTests/EnumToString.tests.cpp
1417 EnumToString.tests.cpp:<line number>: passed: ::Catch::Detail::stringify(e0) == "E2/V0" for: "E2/V0…1418 EnumToString.tests.cpp:<line number>: passed: ::Catch::Detail::stringify(e1) == "E2/V1" for: "E2/V1…1419 EnumToString.tests.cpp:<line number>: passed: ::Catch::Detail::stringify(e3) == "Unknown enum value…1422 EnumToString.tests.cpp:<line number>: passed: ::Catch::Detail::stringify(e0) == "0" for: "0" == "0"1423 EnumToString.tests.cpp:<line number>: passed: ::Catch::Detail::stringify(e1) == "1" for: "1" == "1"1424 EnumToString.tests.cpp:<line number>: passed: ::Catch::Detail::stringify(e0) == "E2{0}" for: "E2{0}…1425 EnumToString.tests.cpp:<line number>: passed: ::Catch::Detail::stringify(e1) == "E2{1}" for: "E2{1}…1426 EnumToString.tests.cpp:<line number>: passed: ::Catch::Detail::stringify(e0) == "0" for: "0" == "0"1427 EnumToString.tests.cpp:<line number>: passed: ::Catch::Detail::stringify(e1) == "1" for: "1" == "1"
10432 EnumToString.tests.cpp:<line number>10435 EnumToString.tests.cpp:<line number>: PASSED:10440 EnumToString.tests.cpp:<line number>: PASSED:10445 EnumToString.tests.cpp:<line number>: PASSED:10455 EnumToString.tests.cpp:<line number>10458 EnumToString.tests.cpp:<line number>: PASSED:10463 EnumToString.tests.cpp:<line number>: PASSED:10471 EnumToString.tests.cpp:<line number>10474 EnumToString.tests.cpp:<line number>: PASSED:10479 EnumToString.tests.cpp:<line number>: PASSED:[all …]
834 const char* EnumToString(GLenum e) in EnumToString() function in gl4cts::__anonb00615420111::ShaderImageLoadStoreBase4046 << ". Target is: " << EnumToString(targets[i]) << ". Stage is: " << StageName(m_stage) in Write()4077 << ". Target is: " << EnumToString(targets[i]) << ". Stage is: " << StageName(m_stage) in Write()
620 const char* EnumToString(GLenum e) in EnumToString() function in gl4cts::es31compatibility::__anonf2ec32580111::ShaderImageLoadStoreBase
605 const char* EnumToString(GLenum e) in EnumToString() function in glcts::__anon81fbf7530111::ShaderImageLoadStoreBase