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Searched refs:Equipment_Weapon (Results 1 – 5 of 5) sorted by relevance

/external/flatbuffers/samples/
Dmonster_generated.h65 Equipment_Weapon = 1, enumerator
67 Equipment_MAX = Equipment_Weapon
73 Equipment_Weapon in EnumValuesEquipment()
88 if (e < Equipment_NONE || e > Equipment_Weapon) return ""; in EnumNameEquipment()
98 static const Equipment enum_value = Equipment_Weapon;
133 return type == Equipment_Weapon ?
137 return type == Equipment_Weapon ?
149 case Equipment_Weapon: {
302 return equipped_type() == Equipment_Weapon ? static_cast<const Weapon *>(equipped()) : nullptr;
605 case Equipment_Weapon: {
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Dsample_binary.cpp54 Color_Red, weapons, Equipment_Weapon, axe.Union()); in main()
97 assert(monster->equipped_type() == Equipment_Weapon); in main()
Dmonster_generated.lobster14 Equipment_Weapon = 1
/external/flatbuffers/docs/source/
DCUsage.md208 ns(Monster_equipped_add_type(B, ns(Equipment_Weapon));
DTutorial.md1299 Color_Red, weapons, Equipment_Weapon, axe.Union(),
1573 monster_builder.add_equipped_type(Equipment_Weapon);
1617 monster_builder.add_equipped_type(Equipment_Weapon); // Union type
2617 if (union_type == Equipment_Weapon) {
2720 if (ns(Monster_equipped_type(monster)) == ns(Equipment_Weapon)) {