Searched refs:Equipment_Weapon (Results 1 – 5 of 5) sorted by relevance
65 Equipment_Weapon = 1, enumerator67 Equipment_MAX = Equipment_Weapon73 Equipment_Weapon in EnumValuesEquipment()88 if (e < Equipment_NONE || e > Equipment_Weapon) return ""; in EnumNameEquipment()98 static const Equipment enum_value = Equipment_Weapon;133 return type == Equipment_Weapon ?137 return type == Equipment_Weapon ?149 case Equipment_Weapon: {302 return equipped_type() == Equipment_Weapon ? static_cast<const Weapon *>(equipped()) : nullptr;605 case Equipment_Weapon: {[all …]
54 Color_Red, weapons, Equipment_Weapon, axe.Union()); in main()97 assert(monster->equipped_type() == Equipment_Weapon); in main()
14 Equipment_Weapon = 1
208 ns(Monster_equipped_add_type(B, ns(Equipment_Weapon));
1299 Color_Red, weapons, Equipment_Weapon, axe.Union(),1573 monster_builder.add_equipped_type(Equipment_Weapon);1617 monster_builder.add_equipped_type(Equipment_Weapon); // Union type2617 if (union_type == Equipment_Weapon) {2720 if (ns(Monster_equipped_type(monster)) == ns(Equipment_Weapon)) {