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Searched refs:ExecutionModelToShaderStageFlagBits (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp135 unsigned ExecutionModelToShaderStageFlagBits(unsigned mode) { in ExecutionModelToShaderStageFlagBits() function
175 auto entrypointStageBits = ExecutionModelToShaderStageFlagBits(executionModel); in FindEntrypoint()