Searched refs:FACETYPE_BACK (Results 1 – 12 of 12) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 141 log << params.stencil[rr::FACETYPE_BACK]; in operator <<() 362 cmd.params.stencil[rr::FACETYPE_BACK] = cmd.params.stencil[rr::FACETYPE_FRONT]; in generateStencilVisualizeCommands() 409 …translateStencilState(src.params.stencil[rr::FACETYPE_BACK], dst.state.stencilStates[rr::FACETYPE_… in translateCommand() 442 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in render() 755 params.visibleFace = rnd.getBool() ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; in randomDepthStencilState() 827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, in init() 829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, in init() 868 … rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT; in init() 907 { rr::FACETYPE_BACK, GL_LESS, 4, ~0u, ~0u }, in init() 909 { rr::FACETYPE_BACK, GL_EQUAL, 3, ~2u, ~0u }, in init() [all …]
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D | es3fRandomFragmentOpTests.cpp | 117 translateStencilState(src.stencil[rr::FACETYPE_BACK], dst.stencilStates[rr::FACETYPE_BACK]); in translateState() 170 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in setGLState()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 141 log << params.stencil[rr::FACETYPE_BACK]; in operator <<() 362 cmd.params.stencil[rr::FACETYPE_BACK] = cmd.params.stencil[rr::FACETYPE_FRONT]; in generateStencilVisualizeCommands() 409 …translateStencilState(src.params.stencil[rr::FACETYPE_BACK], dst.state.stencilStates[rr::FACETYPE_… in translateCommand() 442 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in render() 755 params.visibleFace = rnd.getBool() ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; in randomDepthStencilState() 827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, in init() 829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, in init() 868 … rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT; in init() 907 { rr::FACETYPE_BACK, GL_LESS, 4, ~0u, ~0u }, in init() 909 { rr::FACETYPE_BACK, GL_EQUAL, 3, ~2u, ~0u }, in init() [all …]
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D | es2fRandomFragmentOpTests.cpp | 117 translateStencilState(src.stencil[rr::FACETYPE_BACK], dst.stencilStates[rr::FACETYPE_BACK]); in translateState() 170 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in setGLState()
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/external/deqp/framework/referencerenderer/ |
D | rrDefs.hpp | 37 FACETYPE_BACK, enumerator
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D | rrRasterizer.cpp | 499 m_face = positiveArea ? FACETYPE_BACK : FACETYPE_FRONT; in init() 501 m_face = positiveArea ? FACETYPE_FRONT : FACETYPE_BACK; in init()
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D | rrRenderer.cpp | 1116 (state.cullMode == CULLMODE_BACK && visibleFace == FACETYPE_BACK)) in rasterizePrimitive()
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/external/deqp/modules/internal/ |
D | ditFrameworkTests.cpp | 790 state.fragOps.stencilStates[rr::FACETYPE_BACK].func = rr::TESTFUNC_ALWAYS; in runCase() 791 state.fragOps.stencilStates[rr::FACETYPE_BACK].dpPass = rr::STENCILOP_INCR; in runCase() 792 …state.fragOps.stencilStates[rr::FACETYPE_FRONT] = state.fragOps.stencilStates[rr::FACETYPE_BACK]; in runCase()
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/external/deqp/modules/glshared/ |
D | glsFragmentOpUtil.cpp | 231 rr::FaceType faceType = flipX == flipY ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; in render()
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D | glsFragOpInteractionCase.cpp | 241 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in setRenderState()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineStencilTests.cpp | 688 rr::StencilState& refStencilBack = renderState.fragOps.stencilStates[rr::FACETYPE_BACK]; in verifyImage()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 2779 (type == rr::FACETYPE_BACK && setBack)) in stencilFuncSeparate() 2807 (type == rr::FACETYPE_BACK && setBack)) in stencilOpSeparate() 2971 if (setBack) m_stencil[rr::FACETYPE_BACK].writeMask = mask; in stencilMaskSeparate()
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