Searched refs:FADE_EASE (Results 1 – 2 of 2) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | FadeDrawableComponent.java | 25 public static final int FADE_EASE = 1; field in FadeDrawableComponent 103 } else if (mFunction == FADE_EASE) { in update()
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D | GameObjectFactory.java | 1095 FadeDrawableComponent.FADE_EASE, 5377 ….0f, 0.2f, 1.9f, FadeDrawableComponent.LOOP_TYPE_PING_PONG, FadeDrawableComponent.FADE_EASE, 0.0f); 5384 ….0f, 0.8f, 5.0f, FadeDrawableComponent.LOOP_TYPE_PING_PONG, FadeDrawableComponent.FADE_EASE, 0.0f); 5398 ….0f, 1.0f, 2.3f, FadeDrawableComponent.LOOP_TYPE_PING_PONG, FadeDrawableComponent.FADE_EASE, 0.0f); 5405 ….2f, 1.0f, 1.2f, FadeDrawableComponent.LOOP_TYPE_PING_PONG, FadeDrawableComponent.FADE_EASE, 0.0f);
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