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Searched refs:FADE_EASE (Results 1 – 2 of 2) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DFadeDrawableComponent.java25 public static final int FADE_EASE = 1; field in FadeDrawableComponent
103 } else if (mFunction == FADE_EASE) { in update()
DGameObjectFactory.java1095 FadeDrawableComponent.FADE_EASE,
5377 ….0f, 0.2f, 1.9f, FadeDrawableComponent.LOOP_TYPE_PING_PONG, FadeDrawableComponent.FADE_EASE, 0.0f);
5384 ….0f, 0.8f, 5.0f, FadeDrawableComponent.LOOP_TYPE_PING_PONG, FadeDrawableComponent.FADE_EASE, 0.0f);
5398 ….0f, 1.0f, 2.3f, FadeDrawableComponent.LOOP_TYPE_PING_PONG, FadeDrawableComponent.FADE_EASE, 0.0f);
5405 ….2f, 1.0f, 1.2f, FadeDrawableComponent.LOOP_TYPE_PING_PONG, FadeDrawableComponent.FADE_EASE, 0.0f);