Searched refs:FD_DIRTY_SHADER_PROG (Results 1 – 10 of 10) sorted by relevance
40 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG; in fd_fp_state_bind()49 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; in fd_vp_state_bind()
154 FD_DIRTY_SHADER_PROG = BIT(0), enumerator
488 ctx->dirty_shader[PIPE_SHADER_COMPUTE] |= FD_DIRTY_SHADER_PROG; in fd_bind_compute_state()
88 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()93 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()
104 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()109 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()
292 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; in fd2_clear()293 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST; in fd2_clear()
244 bool dirty_fp = !!(ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_PROG); in fd2_program_validate()245 bool dirty_vp = !!(ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_PROG); in fd2_program_validate()
770 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) { in emit_common_consts()775 shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG); in emit_common_consts()783 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) { in emit_common_consts()788 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) { in emit_common_consts()
81 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()86 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()
164 if (ctx->dirty_shader[PIPE_SHADER_COMPUTE] & FD_DIRTY_SHADER_PROG) in fd5_launch_grid()