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Searched refs:FD_DIRTY_SHADER_PROG (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/gallium/drivers/freedreno/
Dfreedreno_program.c40 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG; in fd_fp_state_bind()
49 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; in fd_vp_state_bind()
Dfreedreno_context.h154 FD_DIRTY_SHADER_PROG = BIT(0), enumerator
Dfreedreno_state.c488 ctx->dirty_shader[PIPE_SHADER_COMPUTE] |= FD_DIRTY_SHADER_PROG; in fd_bind_compute_state()
/external/mesa3d/src/gallium/drivers/freedreno/a4xx/
Dfd4_draw.c88 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()
93 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()
/external/mesa3d/src/gallium/drivers/freedreno/a3xx/
Dfd3_draw.c104 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()
109 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()
/external/mesa3d/src/gallium/drivers/freedreno/a2xx/
Dfd2_draw.c292 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; in fd2_clear()
293 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST; in fd2_clear()
Dfd2_program.c244 bool dirty_fp = !!(ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_PROG); in fd2_program_validate()
245 bool dirty_vp = !!(ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_PROG); in fd2_program_validate()
/external/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_shader.c770 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) { in emit_common_consts()
775 shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG); in emit_common_consts()
783 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) { in emit_common_consts()
788 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) { in emit_common_consts()
/external/mesa3d/src/gallium/drivers/freedreno/a5xx/
Dfd5_draw.c81 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()
86 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()
Dfd5_compute.c164 if (ctx->dirty_shader[PIPE_SHADER_COMPUTE] & FD_DIRTY_SHADER_PROG) in fd5_launch_grid()