Searched refs:FD_DIRTY_SHADER_TEX (Results 1 – 6 of 6) sorted by relevance
95 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_TEX; in fd_sampler_states_bind()107 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_TEX; in fd_set_sampler_views()
156 FD_DIRTY_SHADER_TEX = BIT(2), enumerator
81 if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_TEX) in rebind_resource()84 ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_TEX; in rebind_resource()
766 if (ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_TEX) { in fd5_emit_state()773 if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_TEX) { in fd5_emit_state()801 if (dirty & FD_DIRTY_SHADER_TEX) { in fd5_emit_cs_state()
789 if (ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_TEX) in fd3_emit_state()792 if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_TEX) in fd3_emit_state()
745 if (ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_TEX) in fd4_emit_state()748 if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_TEX) in fd4_emit_state()