1 #ifndef CMDSTREAM_XML 2 #define CMDSTREAM_XML 3 4 /* Autogenerated file, DO NOT EDIT manually! 5 6 This file was generated by the rules-ng-ng headergen tool in this git repository: 7 http://0x04.net/cgit/index.cgi/rules-ng-ng 8 git clone git://0x04.net/rules-ng-ng 9 10 The rules-ng-ng source files this header was generated from are: 11 - cmdstream.xml ( 16929 bytes, from 2017-10-13 12:22:46) 12 - copyright.xml ( 1597 bytes, from 2016-10-29 07:29:22) 13 - common.xml ( 26187 bytes, from 2017-10-31 19:05:01) 14 15 Copyright (C) 2012-2017 by the following authors: 16 - Wladimir J. van der Laan <laanwj@gmail.com> 17 - Christian Gmeiner <christian.gmeiner@gmail.com> 18 - Lucas Stach <l.stach@pengutronix.de> 19 - Russell King <rmk@arm.linux.org.uk> 20 21 Permission is hereby granted, free of charge, to any person obtaining a 22 copy of this software and associated documentation files (the "Software"), 23 to deal in the Software without restriction, including without limitation 24 the rights to use, copy, modify, merge, publish, distribute, sub license, 25 and/or sell copies of the Software, and to permit persons to whom the 26 Software is furnished to do so, subject to the following conditions: 27 28 The above copyright notice and this permission notice (including the 29 next paragraph) shall be included in all copies or substantial portions 30 of the Software. 31 32 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 33 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 34 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 35 THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 36 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 37 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 38 DEALINGS IN THE SOFTWARE. 39 */ 40 41 42 #define FE_OPCODE_LOAD_STATE 0x00000001 43 #define FE_OPCODE_END 0x00000002 44 #define FE_OPCODE_NOP 0x00000003 45 #define FE_OPCODE_DRAW_2D 0x00000004 46 #define FE_OPCODE_DRAW_PRIMITIVES 0x00000005 47 #define FE_OPCODE_DRAW_INDEXED_PRIMITIVES 0x00000006 48 #define FE_OPCODE_WAIT 0x00000007 49 #define FE_OPCODE_LINK 0x00000008 50 #define FE_OPCODE_STALL 0x00000009 51 #define FE_OPCODE_CALL 0x0000000a 52 #define FE_OPCODE_RETURN 0x0000000b 53 #define FE_OPCODE_DRAW_INSTANCED 0x0000000c 54 #define FE_OPCODE_CHIP_SELECT 0x0000000d 55 #define FE_OPCODE_WAIT_FENCE 0x0000000f 56 #define FE_OPCODE_DRAW_INDIRECT 0x00000010 57 #define FE_OPCODE_SNAP_PAGES 0x00000013 58 #define PRIMITIVE_TYPE_POINTS 0x00000001 59 #define PRIMITIVE_TYPE_LINES 0x00000002 60 #define PRIMITIVE_TYPE_LINE_STRIP 0x00000003 61 #define PRIMITIVE_TYPE_TRIANGLES 0x00000004 62 #define PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000005 63 #define PRIMITIVE_TYPE_TRIANGLE_FAN 0x00000006 64 #define PRIMITIVE_TYPE_LINE_LOOP 0x00000007 65 #define PRIMITIVE_TYPE_QUADS 0x00000008 66 #define VIV_FE_LOAD_STATE 0x00000000 67 68 #define VIV_FE_LOAD_STATE_HEADER 0x00000000 69 #define VIV_FE_LOAD_STATE_HEADER_OP__MASK 0xf8000000 70 #define VIV_FE_LOAD_STATE_HEADER_OP__SHIFT 27 71 #define VIV_FE_LOAD_STATE_HEADER_OP_LOAD_STATE 0x08000000 72 #define VIV_FE_LOAD_STATE_HEADER_FIXP 0x04000000 73 #define VIV_FE_LOAD_STATE_HEADER_COUNT__MASK 0x03ff0000 74 #define VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT 16 75 #define VIV_FE_LOAD_STATE_HEADER_COUNT(x) (((x) << VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT) & VIV_FE_LOAD_STATE_HEADER_COUNT__MASK) 76 #define VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK 0x0000ffff 77 #define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT 0 78 #define VIV_FE_LOAD_STATE_HEADER_OFFSET(x) (((x) << VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT) & VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK) 79 #define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHR 2 80 81 #define VIV_FE_END 0x00000000 82 83 #define VIV_FE_END_HEADER 0x00000000 84 #define VIV_FE_END_HEADER_EVENT_ID__MASK 0x0000001f 85 #define VIV_FE_END_HEADER_EVENT_ID__SHIFT 0 86 #define VIV_FE_END_HEADER_EVENT_ID(x) (((x) << VIV_FE_END_HEADER_EVENT_ID__SHIFT) & VIV_FE_END_HEADER_EVENT_ID__MASK) 87 #define VIV_FE_END_HEADER_EVENT_ENABLE 0x00000100 88 #define VIV_FE_END_HEADER_OP__MASK 0xf8000000 89 #define VIV_FE_END_HEADER_OP__SHIFT 27 90 #define VIV_FE_END_HEADER_OP_END 0x10000000 91 92 #define VIV_FE_NOP 0x00000000 93 94 #define VIV_FE_NOP_HEADER 0x00000000 95 #define VIV_FE_NOP_HEADER_OP__MASK 0xf8000000 96 #define VIV_FE_NOP_HEADER_OP__SHIFT 27 97 #define VIV_FE_NOP_HEADER_OP_NOP 0x18000000 98 99 #define VIV_FE_DRAW_2D 0x00000000 100 101 #define VIV_FE_DRAW_2D_HEADER 0x00000000 102 #define VIV_FE_DRAW_2D_HEADER_COUNT__MASK 0x0000ff00 103 #define VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT 8 104 #define VIV_FE_DRAW_2D_HEADER_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_COUNT__MASK) 105 #define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK 0x07ff0000 106 #define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT 16 107 #define VIV_FE_DRAW_2D_HEADER_DATA_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK) 108 #define VIV_FE_DRAW_2D_HEADER_OP__MASK 0xf8000000 109 #define VIV_FE_DRAW_2D_HEADER_OP__SHIFT 27 110 #define VIV_FE_DRAW_2D_HEADER_OP_DRAW_2D 0x20000000 111 112 #define VIV_FE_DRAW_2D_TOP_LEFT 0x00000008 113 #define VIV_FE_DRAW_2D_TOP_LEFT_X__MASK 0x0000ffff 114 #define VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT 0 115 #define VIV_FE_DRAW_2D_TOP_LEFT_X(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_X__MASK) 116 #define VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK 0xffff0000 117 #define VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT 16 118 #define VIV_FE_DRAW_2D_TOP_LEFT_Y(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK) 119 120 #define VIV_FE_DRAW_2D_BOTTOM_RIGHT 0x0000000c 121 #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK 0x0000ffff 122 #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT 0 123 #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK) 124 #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK 0xffff0000 125 #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT 16 126 #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK) 127 128 #define VIV_FE_DRAW_PRIMITIVES 0x00000000 129 130 #define VIV_FE_DRAW_PRIMITIVES_HEADER 0x00000000 131 #define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__MASK 0xf8000000 132 #define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__SHIFT 27 133 #define VIV_FE_DRAW_PRIMITIVES_HEADER_OP_DRAW_PRIMITIVES 0x28000000 134 135 #define VIV_FE_DRAW_PRIMITIVES_COMMAND 0x00000004 136 #define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff 137 #define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT 0 138 #define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK) 139 140 #define VIV_FE_DRAW_PRIMITIVES_START 0x00000008 141 142 #define VIV_FE_DRAW_PRIMITIVES_COUNT 0x0000000c 143 144 #define VIV_FE_DRAW_INDEXED_PRIMITIVES 0x00000000 145 146 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER 0x00000000 147 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__MASK 0xf8000000 148 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__SHIFT 27 149 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP_DRAW_INDEXED_PRIMITIVES 0x30000000 150 151 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND 0x00000004 152 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff 153 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT 0 154 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK) 155 156 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_START 0x00000008 157 158 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COUNT 0x0000000c 159 160 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_OFFSET 0x00000010 161 162 #define VIV_FE_WAIT 0x00000000 163 164 #define VIV_FE_WAIT_HEADER 0x00000000 165 #define VIV_FE_WAIT_HEADER_DELAY__MASK 0x0000ffff 166 #define VIV_FE_WAIT_HEADER_DELAY__SHIFT 0 167 #define VIV_FE_WAIT_HEADER_DELAY(x) (((x) << VIV_FE_WAIT_HEADER_DELAY__SHIFT) & VIV_FE_WAIT_HEADER_DELAY__MASK) 168 #define VIV_FE_WAIT_HEADER_OP__MASK 0xf8000000 169 #define VIV_FE_WAIT_HEADER_OP__SHIFT 27 170 #define VIV_FE_WAIT_HEADER_OP_WAIT 0x38000000 171 172 #define VIV_FE_LINK 0x00000000 173 174 #define VIV_FE_LINK_HEADER 0x00000000 175 #define VIV_FE_LINK_HEADER_PREFETCH__MASK 0x0000ffff 176 #define VIV_FE_LINK_HEADER_PREFETCH__SHIFT 0 177 #define VIV_FE_LINK_HEADER_PREFETCH(x) (((x) << VIV_FE_LINK_HEADER_PREFETCH__SHIFT) & VIV_FE_LINK_HEADER_PREFETCH__MASK) 178 #define VIV_FE_LINK_HEADER_OP__MASK 0xf8000000 179 #define VIV_FE_LINK_HEADER_OP__SHIFT 27 180 #define VIV_FE_LINK_HEADER_OP_LINK 0x40000000 181 182 #define VIV_FE_LINK_ADDRESS 0x00000004 183 184 #define VIV_FE_STALL 0x00000000 185 186 #define VIV_FE_STALL_HEADER 0x00000000 187 #define VIV_FE_STALL_HEADER_OP__MASK 0xf8000000 188 #define VIV_FE_STALL_HEADER_OP__SHIFT 27 189 #define VIV_FE_STALL_HEADER_OP_STALL 0x48000000 190 191 #define VIV_FE_STALL_TOKEN 0x00000004 192 #define VIV_FE_STALL_TOKEN_FROM__MASK 0x0000001f 193 #define VIV_FE_STALL_TOKEN_FROM__SHIFT 0 194 #define VIV_FE_STALL_TOKEN_FROM(x) (((x) << VIV_FE_STALL_TOKEN_FROM__SHIFT) & VIV_FE_STALL_TOKEN_FROM__MASK) 195 #define VIV_FE_STALL_TOKEN_TO__MASK 0x00001f00 196 #define VIV_FE_STALL_TOKEN_TO__SHIFT 8 197 #define VIV_FE_STALL_TOKEN_TO(x) (((x) << VIV_FE_STALL_TOKEN_TO__SHIFT) & VIV_FE_STALL_TOKEN_TO__MASK) 198 #define VIV_FE_STALL_TOKEN_UNK28__MASK 0x30000000 199 #define VIV_FE_STALL_TOKEN_UNK28__SHIFT 28 200 #define VIV_FE_STALL_TOKEN_UNK28(x) (((x) << VIV_FE_STALL_TOKEN_UNK28__SHIFT) & VIV_FE_STALL_TOKEN_UNK28__MASK) 201 202 #define VIV_FE_CALL 0x00000000 203 204 #define VIV_FE_CALL_HEADER 0x00000000 205 #define VIV_FE_CALL_HEADER_PREFETCH__MASK 0x0000ffff 206 #define VIV_FE_CALL_HEADER_PREFETCH__SHIFT 0 207 #define VIV_FE_CALL_HEADER_PREFETCH(x) (((x) << VIV_FE_CALL_HEADER_PREFETCH__SHIFT) & VIV_FE_CALL_HEADER_PREFETCH__MASK) 208 #define VIV_FE_CALL_HEADER_OP__MASK 0xf8000000 209 #define VIV_FE_CALL_HEADER_OP__SHIFT 27 210 #define VIV_FE_CALL_HEADER_OP_CALL 0x50000000 211 212 #define VIV_FE_CALL_ADDRESS 0x00000004 213 214 #define VIV_FE_CALL_RETURN_PREFETCH 0x00000008 215 216 #define VIV_FE_CALL_RETURN_ADDRESS 0x0000000c 217 218 #define VIV_FE_RETURN 0x00000000 219 220 #define VIV_FE_RETURN_HEADER 0x00000000 221 #define VIV_FE_RETURN_HEADER_OP__MASK 0xf8000000 222 #define VIV_FE_RETURN_HEADER_OP__SHIFT 27 223 #define VIV_FE_RETURN_HEADER_OP_RETURN 0x58000000 224 225 #define VIV_FE_CHIP_SELECT 0x00000000 226 227 #define VIV_FE_CHIP_SELECT_HEADER 0x00000000 228 #define VIV_FE_CHIP_SELECT_HEADER_OP__MASK 0xf8000000 229 #define VIV_FE_CHIP_SELECT_HEADER_OP__SHIFT 27 230 #define VIV_FE_CHIP_SELECT_HEADER_OP_CHIP_SELECT 0x68000000 231 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP15 0x00008000 232 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP14 0x00004000 233 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP13 0x00002000 234 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP12 0x00001000 235 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP11 0x00000800 236 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP10 0x00000400 237 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP9 0x00000200 238 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP8 0x00000100 239 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP7 0x00000080 240 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP6 0x00000040 241 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP5 0x00000020 242 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP4 0x00000010 243 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP3 0x00000008 244 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP2 0x00000004 245 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP1 0x00000002 246 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP0 0x00000001 247 248 #define VIV_FE_DRAW_INSTANCED 0x00000000 249 250 #define VIV_FE_DRAW_INSTANCED_HEADER 0x00000000 251 #define VIV_FE_DRAW_INSTANCED_HEADER_OP__MASK 0xf8000000 252 #define VIV_FE_DRAW_INSTANCED_HEADER_OP__SHIFT 27 253 #define VIV_FE_DRAW_INSTANCED_HEADER_OP_DRAW_INSTANCED 0x60000000 254 #define VIV_FE_DRAW_INSTANCED_HEADER_INDEXED 0x00100000 255 #define VIV_FE_DRAW_INSTANCED_HEADER_TYPE__MASK 0x000f0000 256 #define VIV_FE_DRAW_INSTANCED_HEADER_TYPE__SHIFT 16 257 #define VIV_FE_DRAW_INSTANCED_HEADER_TYPE(x) (((x) << VIV_FE_DRAW_INSTANCED_HEADER_TYPE__SHIFT) & VIV_FE_DRAW_INSTANCED_HEADER_TYPE__MASK) 258 #define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__MASK 0x0000ffff 259 #define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__SHIFT 0 260 #define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO(x) (((x) << VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__SHIFT) & VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__MASK) 261 262 #define VIV_FE_DRAW_INSTANCED_COUNT 0x00000004 263 #define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__MASK 0xff000000 264 #define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__SHIFT 24 265 #define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI(x) (((x) << VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__SHIFT) & VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__MASK) 266 #define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__MASK 0x00ffffff 267 #define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__SHIFT 0 268 #define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT(x) (((x) << VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__SHIFT) & VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__MASK) 269 270 #define VIV_FE_DRAW_INSTANCED_START 0x00000008 271 #define VIV_FE_DRAW_INSTANCED_START_INDEX__MASK 0xffffffff 272 #define VIV_FE_DRAW_INSTANCED_START_INDEX__SHIFT 0 273 #define VIV_FE_DRAW_INSTANCED_START_INDEX(x) (((x) << VIV_FE_DRAW_INSTANCED_START_INDEX__SHIFT) & VIV_FE_DRAW_INSTANCED_START_INDEX__MASK) 274 275 #define VIV_FE_WAIT_FENCE 0x00000000 276 277 #define VIV_FE_WAIT_FENCE_HEADER 0x00000000 278 #define VIV_FE_WAIT_FENCE_HEADER_OP__MASK 0xf8000000 279 #define VIV_FE_WAIT_FENCE_HEADER_OP__SHIFT 27 280 #define VIV_FE_WAIT_FENCE_HEADER_OP_WAIT_FENCE 0x78000000 281 #define VIV_FE_WAIT_FENCE_HEADER_UNK16__MASK 0x00030000 282 #define VIV_FE_WAIT_FENCE_HEADER_UNK16__SHIFT 16 283 #define VIV_FE_WAIT_FENCE_HEADER_UNK16(x) (((x) << VIV_FE_WAIT_FENCE_HEADER_UNK16__SHIFT) & VIV_FE_WAIT_FENCE_HEADER_UNK16__MASK) 284 #define VIV_FE_WAIT_FENCE_HEADER_WAITCOUNT__MASK 0x0000ffff 285 #define VIV_FE_WAIT_FENCE_HEADER_WAITCOUNT__SHIFT 0 286 #define VIV_FE_WAIT_FENCE_HEADER_WAITCOUNT(x) (((x) << VIV_FE_WAIT_FENCE_HEADER_WAITCOUNT__SHIFT) & VIV_FE_WAIT_FENCE_HEADER_WAITCOUNT__MASK) 287 288 #define VIV_FE_WAIT_FENCE_ADDRESS 0x00000004 289 290 #define VIV_FE_DRAW_INDIRECT 0x00000000 291 292 #define VIV_FE_DRAW_INDIRECT_HEADER 0x00000000 293 #define VIV_FE_DRAW_INDIRECT_HEADER_OP__MASK 0xf8000000 294 #define VIV_FE_DRAW_INDIRECT_HEADER_OP__SHIFT 27 295 #define VIV_FE_DRAW_INDIRECT_HEADER_OP_DRAW_INDIRECT 0x80000000 296 #define VIV_FE_DRAW_INDIRECT_HEADER_UNK8 0x00000100 297 #define VIV_FE_DRAW_INDIRECT_HEADER_TYPE__MASK 0x0000000f 298 #define VIV_FE_DRAW_INDIRECT_HEADER_TYPE__SHIFT 0 299 #define VIV_FE_DRAW_INDIRECT_HEADER_TYPE(x) (((x) << VIV_FE_DRAW_INDIRECT_HEADER_TYPE__SHIFT) & VIV_FE_DRAW_INDIRECT_HEADER_TYPE__MASK) 300 301 #define VIV_FE_DRAW_INDIRECT_ADDRESS 0x00000004 302 303 #define VIV_FE_SNAP_PAGES 0x00000000 304 305 #define VIV_FE_SNAP_PAGES_HEADER 0x00000000 306 #define VIV_FE_SNAP_PAGES_HEADER_OP__MASK 0xf8000000 307 #define VIV_FE_SNAP_PAGES_HEADER_OP__SHIFT 27 308 #define VIV_FE_SNAP_PAGES_HEADER_OP_SNAP_PAGES 0x98000000 309 #define VIV_FE_SNAP_PAGES_HEADER_UNK0__MASK 0x0000001f 310 #define VIV_FE_SNAP_PAGES_HEADER_UNK0__SHIFT 0 311 #define VIV_FE_SNAP_PAGES_HEADER_UNK0(x) (((x) << VIV_FE_SNAP_PAGES_HEADER_UNK0__SHIFT) & VIV_FE_SNAP_PAGES_HEADER_UNK0__MASK) 312 313 314 #endif /* CMDSTREAM_XML */ 315