Searched refs:FILTER_ANISOTROPIC (Results 1 – 16 of 16) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 87 FILTER_ANISOTROPIC, enumerator 89 FILTER_LAST = FILTER_ANISOTROPIC
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D | Renderer.cpp | 2780 case 2: Sampler::setFilterQuality(FILTER_ANISOTROPIC); break; in updateConfiguration() 2781 default: Sampler::setFilterQuality(FILTER_ANISOTROPIC); break; in updateConfiguration()
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/external/swiftshader/src/Device/ |
D | Sampler.hpp | 87 FILTER_ANISOTROPIC, enumerator 89 FILTER_LAST = FILTER_ANISOTROPIC
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D | Renderer.cpp | 2346 case 2: Sampler::setFilterQuality(FILTER_ANISOTROPIC); break; in updateConfiguration() 2347 default: Sampler::setFilterQuality(FILTER_ANISOTROPIC); break; in updateConfiguration()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i830_texstate.c | 226 minFilt = FILTER_ANISOTROPIC; in i830_update_tex_unit() 227 magFilt = FILTER_ANISOTROPIC; in i830_update_tex_unit()
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D | i915_texstate.c | 233 minFilt = FILTER_ANISOTROPIC; in i915_update_tex_unit() 234 magFilt = FILTER_ANISOTROPIC; in i915_update_tex_unit()
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D | i915_reg.h | 675 #define FILTER_ANISOTROPIC 2 macro
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D | i830_reg.h | 602 #define FILTER_ANISOTROPIC 2 macro
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/external/mesa3d/src/gallium/drivers/i915/ |
D | i915_reg.h | 805 #define FILTER_ANISOTROPIC 2 macro
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D | i915_state.c | 237 minFilt = magFilt = FILTER_ANISOTROPIC; in i915_create_sampler_state()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.cpp | 727 return sw::FILTER_ANISOTROPIC; in ConvertTextureFilter()
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 580 if(state.textureFilter != FILTER_ANISOTROPIC || function == Lod || function == Fetch) in sampleAniso() 1052 if(state.textureFilter != FILTER_ANISOTROPIC || function == Lod || function == Fetch) in sampleFloatAniso() 1316 if(state.textureFilter == FILTER_ANISOTROPIC) in computeLod()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 671 if(state.textureFilter != FILTER_ANISOTROPIC || function == Lod || function == Fetch) in sampleAniso() 1143 if(state.textureFilter != FILTER_ANISOTROPIC || function == Lod || function == Fetch) in sampleFloatAniso() 1407 if(state.textureFilter == FILTER_ANISOTROPIC) in computeLod()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 2273 return sw::FILTER_ANISOTROPIC; in ConvertTextureFilter()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3597 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_ANISOTROPIC); in SetTextureStageState() 3623 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_ANISOTROPIC); in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4254 renderer->setTextureFilter(type, index, sw::FILTER_ANISOTROPIC); in SetSamplerState() 4280 renderer->setTextureFilter(type, index, sw::FILTER_ANISOTROPIC); in SetSamplerState()
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