Searched refs:FLAG_GEOMETRY (Results 1 – 1 of 1) sorted by relevance
501 FLAG_GEOMETRY = 1u << 6, //!< use geometry shader enumerator608 , m_hasGeometryStage ((flags & FLAG_GEOMETRY) != 0) in BBoxRenderCase()621 ((m_hasGeometryStage) ? (FLAG_GEOMETRY) : (0)) | in BBoxRenderCase()4970 BBoxRenderCase::FLAG_GEOMETRY in init()4975 BBoxRenderCase::FLAG_TESSELLATION | BBoxRenderCase::FLAG_GEOMETRY in init()