Searched refs:FLOAT_MAX_BIASED_EXP (Results 1 – 3 of 3) sorted by relevance
38 const unsigned int FLOAT_MAX_BIASED_EXP = (0xFF << 23); variable56 exp = x & FLOAT_MAX_BIASED_EXP; in floatToHalfFloat()60 if (mantissa && (exp == FLOAT_MAX_BIASED_EXP)) in floatToHalfFloat()112 exp = x & FLOAT_MAX_BIASED_EXP; in floatToUnisgnedF11()118 if (mantissa && (exp == FLOAT_MAX_BIASED_EXP)) in floatToUnisgnedF11()135 if (mantissa && (exp == FLOAT_MAX_BIASED_EXP)) in floatToUnisgnedF11()193 exp = x & FLOAT_MAX_BIASED_EXP; in floatToUnisgnedF10()199 if (mantissa && (exp == FLOAT_MAX_BIASED_EXP)) in floatToUnisgnedF10()216 if (mantissa && (exp == FLOAT_MAX_BIASED_EXP)) in floatToUnisgnedF10()267 exp = FLOAT_MAX_BIASED_EXP; in halfFloatToFloat()[all …]
631 const unsigned int FLOAT_MAX_BIASED_EXP = (0xFF << 23); in floatToHalf() local641 unsigned int exp = x & FLOAT_MAX_BIASED_EXP; in floatToHalf()646 if (mantissa && (exp == FLOAT_MAX_BIASED_EXP)) in floatToHalf()
243 const unsigned int FLOAT_MAX_BIASED_EXP = (0xFF << 23); in FloatToHalf() local255 exp = x & FLOAT_MAX_BIASED_EXP; in FloatToHalf()259 if (mantissa && (exp == FLOAT_MAX_BIASED_EXP)) in FloatToHalf()