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Searched refs:FLOAT_TO_INT (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/main/
Dlight.c382 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[0]); in _mesa_GetLightiv()
383 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[1]); in _mesa_GetLightiv()
384 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[2]); in _mesa_GetLightiv()
385 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[3]); in _mesa_GetLightiv()
388 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[0]); in _mesa_GetLightiv()
389 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[1]); in _mesa_GetLightiv()
390 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[2]); in _mesa_GetLightiv()
391 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[3]); in _mesa_GetLightiv()
394 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[0]); in _mesa_GetLightiv()
395 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[1]); in _mesa_GetLightiv()
[all …]
Dtexenv.c715 params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] ); in _mesa_GetTexEnviv()
716 params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] ); in _mesa_GetTexEnviv()
717 params[2] = FLOAT_TO_INT( texUnit->EnvColor[2] ); in _mesa_GetTexEnviv()
718 params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] ); in _mesa_GetTexEnviv()
Dget.c1782 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]); in _mesa_GetIntegerv()
1784 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]); in _mesa_GetIntegerv()
1786 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]); in _mesa_GetIntegerv()
1788 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]); in _mesa_GetIntegerv()
1792 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]); in _mesa_GetIntegerv()
1794 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]); in _mesa_GetIntegerv()
1829 params[i] = FLOAT_TO_INT(m->m[i]); in _mesa_GetIntegerv()
1835 params[i] = FLOAT_TO_INT(m->m[transpose[i]]); in _mesa_GetIntegerv()
1885 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]); in _mesa_GetInteger64v()
1887 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]); in _mesa_GetInteger64v()
[all …]
Dsamplerobj.c1452 params[0] = FLOAT_TO_INT(sampObj->BorderColor.f[0]); in _mesa_GetSamplerParameteriv()
1453 params[1] = FLOAT_TO_INT(sampObj->BorderColor.f[1]); in _mesa_GetSamplerParameteriv()
1454 params[2] = FLOAT_TO_INT(sampObj->BorderColor.f[2]); in _mesa_GetSamplerParameteriv()
1455 params[3] = FLOAT_TO_INT(sampObj->BorderColor.f[3]); in _mesa_GetSamplerParameteriv()
Dtexparam.c2091 params[0] = FLOAT_TO_INT(b[0]); in get_tex_parameteriv()
2092 params[1] = FLOAT_TO_INT(b[1]); in get_tex_parameteriv()
2093 params[2] = FLOAT_TO_INT(b[2]); in get_tex_parameteriv()
2094 params[3] = FLOAT_TO_INT(b[3]); in get_tex_parameteriv()
2107 *params = FLOAT_TO_INT(obj->Priority); in get_tex_parameteriv()
Dmacros.h109 #define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) ) macro
Dpack.c1092 dst[i] = FLOAT_TO_INT( depthSpan[i] ); in _mesa_pack_depth_span()
/external/smali/dexlib2/src/main/java/org/jf/dexlib2/
DOpcode.java170FLOAT_TO_INT(0x87, "float-to-int", ReferenceType.NONE, Format.Format12x, Opcode.CAN_CONTINUE | Opc… enumConstant
/external/smali/dexlib2/src/main/java/org/jf/dexlib2/analysis/
DMethodAnalyzer.java859 case FLOAT_TO_INT: