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Searched refs:FLOAT_UINT_BIAS (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fInstancedRenderingTests.cpp65 static const float FLOAT_UINT_BIAS = 0.0f; variable
170 vec.push_back(VarComp((deUint32)(val*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS))); in pushVarCompAttrib()
189 string floatUintBiasStr = "(" + de::floatToString(FLOAT_UINT_BIAS, 3) + ")"; in init()
595 deUint32 uintR = (deInt32)(r*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS); in computeReference()
596 deUint32 uintG = (deInt32)(g*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS); in computeReference()
597 deUint32 uintB = (deInt32)(b*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS); in computeReference()
598 r = ((float)uintR - FLOAT_UINT_BIAS) / FLOAT_UINT_SCALE; in computeReference()
599 g = ((float)uintG - FLOAT_UINT_BIAS) / FLOAT_UINT_SCALE; in computeReference()
600 b = ((float)uintB - FLOAT_UINT_BIAS) / FLOAT_UINT_SCALE; in computeReference()