Searched refs:FLOAT_UINT_BIAS (Results 1 – 1 of 1) sorted by relevance
65 static const float FLOAT_UINT_BIAS = 0.0f; variable170 vec.push_back(VarComp((deUint32)(val*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS))); in pushVarCompAttrib()189 string floatUintBiasStr = "(" + de::floatToString(FLOAT_UINT_BIAS, 3) + ")"; in init()595 deUint32 uintR = (deInt32)(r*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS); in computeReference()596 deUint32 uintG = (deInt32)(g*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS); in computeReference()597 deUint32 uintB = (deInt32)(b*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS); in computeReference()598 r = ((float)uintR - FLOAT_UINT_BIAS) / FLOAT_UINT_SCALE; in computeReference()599 g = ((float)uintG - FLOAT_UINT_BIAS) / FLOAT_UINT_SCALE; in computeReference()600 b = ((float)uintB - FLOAT_UINT_BIAS) / FLOAT_UINT_SCALE; in computeReference()