/external/mesa3d/src/mesa/main/ |
D | enable.c | 107 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in client_state() 118 FLUSH_VERTICES(ctx, 0); in client_state() 130 FLUSH_VERTICES(ctx, _NEW_ARRAY); in client_state() 228 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE); in enable_texture() 249 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); in _mesa_set_multisample() 251 FLUSH_VERTICES(ctx, 0); in _mesa_set_multisample() 273 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewFramebufferSRGB ? 0 : _NEW_BUFFERS); in _mesa_set_framebuffer_srgb() 310 FLUSH_VERTICES(ctx, _NEW_COLOR); in _mesa_set_enable() 319 FLUSH_VERTICES(ctx, _NEW_EVAL); in _mesa_set_enable() 355 FLUSH_VERTICES(ctx, _NEW_TRANSFORM); in _mesa_set_enable() [all …]
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D | hint.c | 57 FLUSH_VERTICES(ctx, _NEW_HINT); in _mesa_Hint() 65 FLUSH_VERTICES(ctx, _NEW_HINT); in _mesa_Hint() 73 FLUSH_VERTICES(ctx, _NEW_HINT); in _mesa_Hint() 81 FLUSH_VERTICES(ctx, _NEW_HINT); in _mesa_Hint() 89 FLUSH_VERTICES(ctx, _NEW_HINT); in _mesa_Hint() 99 FLUSH_VERTICES(ctx, _NEW_HINT); in _mesa_Hint() 109 FLUSH_VERTICES(ctx, _NEW_HINT); in _mesa_Hint() 119 FLUSH_VERTICES(ctx, _NEW_HINT); in _mesa_Hint()
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D | pixel.c | 54 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelZoom() 195 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelMapfv() 236 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelMapuiv() 291 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelMapusv() 501 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelTransferf() 507 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelTransferf() 513 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelTransferf() 519 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelTransferf() 525 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelTransferf() 531 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelTransferf() [all …]
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D | fog.c | 119 FLUSH_VERTICES(ctx, _NEW_FOG); in _mesa_Fogfv() 131 FLUSH_VERTICES(ctx, _NEW_FOG); in _mesa_Fogfv() 137 FLUSH_VERTICES(ctx, _NEW_FOG); in _mesa_Fogfv() 144 FLUSH_VERTICES(ctx, _NEW_FOG); in _mesa_Fogfv() 153 FLUSH_VERTICES(ctx, _NEW_FOG); in _mesa_Fogfv() 159 FLUSH_VERTICES(ctx, _NEW_FOG); in _mesa_Fogfv() 178 FLUSH_VERTICES(ctx, _NEW_FOG); in _mesa_Fogfv() 191 FLUSH_VERTICES(ctx, _NEW_FOG); in _mesa_Fogfv()
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D | points.c | 54 FLUSH_VERTICES(ctx, _NEW_POINT); in point_size() 134 FLUSH_VERTICES(ctx, _NEW_POINT); in _mesa_PointParameterfv() 148 FLUSH_VERTICES(ctx, _NEW_POINT); in _mesa_PointParameterfv() 159 FLUSH_VERTICES(ctx, _NEW_POINT); in _mesa_PointParameterfv() 170 FLUSH_VERTICES(ctx, _NEW_POINT); in _mesa_PointParameterfv() 187 FLUSH_VERTICES(ctx, _NEW_POINT); in _mesa_PointParameterfv() 210 FLUSH_VERTICES(ctx, _NEW_POINT); in _mesa_PointParameterfv()
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D | feedback.c | 88 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */ in _mesa_FeedbackBuffer() 102 FLUSH_VERTICES(ctx, 0); in _mesa_PassThrough() 173 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); in _mesa_SelectBuffer() 273 FLUSH_VERTICES(ctx, 0); in _mesa_InitNames() 313 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); in _mesa_LoadName() 347 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); in _mesa_PushName() 377 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); in _mesa_PopName() 420 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); in _mesa_RenderMode()
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D | polygon.c | 65 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON); in cull_face() 116 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON); in front_face() 189 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON); in polygon_mode() 196 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON); in polygon_mode() 208 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON); in polygon_mode() 250 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewPolygonStipple ? 0 : in _mesa_PolygonStipple() 310 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON); in _mesa_polygon_offset_clamp()
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D | light.c | 55 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_ShadeModel() 88 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_ProvokingVertex() 112 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light() 118 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light() 124 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light() 131 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light() 142 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light() 150 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light() 157 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light() 171 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light() [all …]
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D | stencil.c | 160 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); in _mesa_StencilFuncSeparateATI() 198 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); in stencil_func() 220 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); in stencil_func() 285 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); in _mesa_StencilMask() 301 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); in _mesa_StencilMask() 339 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); in stencil_op() 361 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); in stencil_op() 445 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); in stencil_op_separate() 459 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); in stencil_op_separate() 519 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); in stencil_func_separate() [all …]
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D | matrix.c | 72 FLUSH_VERTICES(ctx, 0); in _mesa_Frustum() 115 FLUSH_VERTICES(ctx, 0); in _mesa_Ortho() 287 FLUSH_VERTICES(ctx, 0); in _mesa_PopMatrix() 325 FLUSH_VERTICES(ctx, 0); in _mesa_LoadIdentity() 360 FLUSH_VERTICES(ctx, 0); in _mesa_LoadMatrixf() 391 FLUSH_VERTICES(ctx, 0); in _mesa_MultMatrixf() 416 FLUSH_VERTICES(ctx, 0); in _mesa_Rotatef() 442 FLUSH_VERTICES(ctx, 0); in _mesa_Scalef() 466 FLUSH_VERTICES(ctx, 0); in _mesa_Translatef()
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D | texenv.c | 80 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE); in set_env_mode() 96 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE); in set_env_color() 154 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE); in set_combiner_mode() 161 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE); in set_combiner_mode() 252 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE); in set_combiner_source() 334 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE); in set_combiner_operand() 369 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE); in set_combiner_scale() 375 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE); in set_combiner_scale() 447 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT); in _mesa_TexEnvfv() 478 FLUSH_VERTICES(ctx, _NEW_POINT); in _mesa_TexEnvfv()
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D | varray.c | 146 FLUSH_VERTICES(ctx, _NEW_ARRAY); in vertex_attrib_binding() 175 FLUSH_VERTICES(ctx, _NEW_ARRAY); in _mesa_bind_vertex_buffer() 206 FLUSH_VERTICES(ctx, _NEW_ARRAY); in vertex_binding_divisor() 585 FLUSH_VERTICES(ctx, 0); in _mesa_VertexPointer_no_error() 597 FLUSH_VERTICES(ctx, 0); in _mesa_VertexPointer() 622 FLUSH_VERTICES(ctx, 0); in _mesa_NormalPointer_no_error() 634 FLUSH_VERTICES(ctx, 0); in _mesa_NormalPointer() 660 FLUSH_VERTICES(ctx, 0); in _mesa_ColorPointer_no_error() 674 FLUSH_VERTICES(ctx, 0); in _mesa_ColorPointer() 702 FLUSH_VERTICES(ctx, 0); in _mesa_FogCoordPointer_no_error() [all …]
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D | depth.c | 83 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH); in depth_func() 128 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH); in _mesa_DepthMask() 160 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH); in _mesa_DepthBoundsEXT()
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D | multisample.c | 50 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleMask ? 0 : _NEW_MULTISAMPLE); in _mesa_SampleCoverage() 116 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleMask ? 0 : _NEW_MULTISAMPLE); in sample_maski() 154 FLUSH_VERTICES(ctx, in min_sample_shading()
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D | blend.c | 231 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewBlend ? 0 : _NEW_COLOR); in blend_func_separate() 391 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewBlend ? 0 : _NEW_COLOR); in blend_func_separatei() 791 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewBlendColor ? 0 : _NEW_COLOR); in _mesa_BlendColor() 836 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewAlphaTest ? 0 : _NEW_COLOR); in _mesa_AlphaFunc() 884 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewLogicOp ? 0 : _NEW_COLOR); in logic_op() 931 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewColorMask ? 0 : _NEW_COLOR); in _mesa_IndexMask() 976 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewColorMask ? 0 : _NEW_COLOR); in _mesa_ColorMask() 1019 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewColorMask ? 0 : _NEW_COLOR); in _mesa_ColorMaski() 1047 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_ClampColor() 1054 FLUSH_VERTICES(ctx, _NEW_FRAG_CLAMP); in _mesa_ClampColor()
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D | lines.c | 70 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewLineState ? 0 : _NEW_LINE); in line_width() 125 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewLineState ? 0 : _NEW_LINE); in _mesa_LineStipple()
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D | clear.c | 146 FLUSH_VERTICES(ctx, 0); in clear() 346 FLUSH_VERTICES(ctx, 0); in clear_bufferiv() 460 FLUSH_VERTICES(ctx, 0); in clear_bufferuiv() 549 FLUSH_VERTICES(ctx, 0); in clear_bufferfv() 667 FLUSH_VERTICES(ctx, 0); in clear_bufferfi()
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D | blend.h | 167 FLUSH_VERTICES(ctx, _NEW_COLOR); in _mesa_flush_vertices_for_blend_state() 169 FLUSH_VERTICES(ctx, 0); in _mesa_flush_vertices_for_blend_state()
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D | drawpix.c | 52 FLUSH_VERTICES(ctx, 0); in _mesa_DrawPixels() 196 FLUSH_VERTICES(ctx, 0); in _mesa_CopyPixels() 303 FLUSH_VERTICES(ctx, 0); in _mesa_Bitmap()
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D | texgen.c | 136 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE); in _mesa_TexGenfv() 150 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE); in _mesa_TexGenfv() 172 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE); in _mesa_TexGenfv()
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D | buffers.c | 273 FLUSH_VERTICES(ctx, 0); in draw_buffer() 400 FLUSH_VERTICES(ctx, 0); in draw_buffers() 669 FLUSH_VERTICES(ctx, _NEW_BUFFERS); in updated_drawbuffers() 835 FLUSH_VERTICES(ctx, 0); in read_buffer()
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D | arbprogram.c | 57 FLUSH_VERTICES(ctx, new_driver_state ? 0 : _NEW_PROGRAM_CONSTANTS); in flush_vertices_for_program_constants() 125 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_BindProgramARB() 153 FLUSH_VERTICES(ctx, 0); in _mesa_DeleteProgramsARB() 334 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_ProgramStringARB()
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D | scissor.c | 51 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewScissorRect ? 0 : _NEW_SCISSOR); in set_scissor_no_notify() 304 FLUSH_VERTICES(ctx, 0); in _mesa_WindowRectanglesEXT()
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D | clip.c | 87 FLUSH_VERTICES(ctx, _NEW_TRANSFORM); in _mesa_ClipPlane()
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D | viewport.c | 74 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewViewport ? 0 : _NEW_VIEWPORT); in set_viewport_no_notify() 295 FLUSH_VERTICES(ctx, _NEW_VIEWPORT); in set_depth_range_no_notify() 515 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewClipControl ? 0 : in clip_control()
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