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Searched refs:FNPTR (Results 1 – 2 of 2) sorted by relevance

/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h105 #define FNPTR(name) funcPtr_##name macro
111 #define glAttachShader FNPTR(glAttachShader)
112 #define glBindBuffer FNPTR(glBindBuffer)
113 #define glBlendFunc FNPTR(glBlendFunc)
114 #define glBufferData FNPTR(glBufferData)
115 #define glBufferSubData FNPTR(glBufferSubData)
116 #define glClear FNPTR(glClear)
117 #define glClearColor FNPTR(glClearColor)
118 #define glCompileShader FNPTR(glCompileShader)
119 #define glCreateProgram FNPTR(glCreateProgram)
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Dimportgl.c52 FNPTR(funcName) = (funcType_##funcName)procAddress; } while (0) in importGLInit()