Searched refs:FNPTR (Results 1 – 2 of 2) sorted by relevance
105 #define FNPTR(name) funcPtr_##name macro111 #define glAttachShader FNPTR(glAttachShader)112 #define glBindBuffer FNPTR(glBindBuffer)113 #define glBlendFunc FNPTR(glBlendFunc)114 #define glBufferData FNPTR(glBufferData)115 #define glBufferSubData FNPTR(glBufferSubData)116 #define glClear FNPTR(glClear)117 #define glClearColor FNPTR(glClearColor)118 #define glCompileShader FNPTR(glCompileShader)119 #define glCreateProgram FNPTR(glCreateProgram)[all …]
52 FNPTR(funcName) = (funcType_##funcName)procAddress; } while (0) in importGLInit()