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Searched refs:FOG_LINEAR (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/main/
Dfog.c105 ctx->Fog._PackedMode = FOG_LINEAR; in _mesa_Fogfv()
Dff_fragment_shader.cpp929 case FOG_LINEAR: in emit_fog_instructions()
Dmtypes.h598 FOG_LINEAR, enumerator
/external/swiftshader/src/Renderer/
DContext.hpp253 FOG_LINEAR, enumerator
/external/mesa3d/src/mesa/state_tracker/
Dst_atifs_to_tgsi.c707 if (ctx->key->fog == FOG_LINEAR) { in transform_instr()
/external/swiftshader/src/Shader/
DVertexPipeline.cpp522 case FOG_LINEAR: in pipeline()
DPixelRoutine.cpp641 case FOG_LINEAR: in pixelFog()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2588 renderer->setPixelFogMode(sw::FOG_LINEAR); in SetRenderState()
2804 renderer->setVertexFogMode(sw::FOG_LINEAR); in SetRenderState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3306 renderer->setPixelFogMode(sw::FOG_LINEAR); in SetRenderState()
3515 renderer->setVertexFogMode(sw::FOG_LINEAR); in SetRenderState()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp2019 case GL_LINEAR: device->setVertexFogMode(sw::FOG_LINEAR); break; in applyState()