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Searched refs:FRAGMENT_SHADER_VALID (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/r300/
Dr300_state_derived.c1002 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_merge_textures_and_samplers()
1036 if (r300->fs.state && r300->fs_status != FRAGMENT_SHADER_VALID) { in r300_validate_fragment_shader()
1056 r300->fs_status = FRAGMENT_SHADER_VALID; in r300_validate_fragment_shader()
Dr300_context.h438 FRAGMENT_SHADER_VALID, /* No need to change/validate the FS. */ enumerator
Dr300_state.c548 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_bind_blend_state()
1382 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_bind_rs_state()