Searched refs:FRUSTUM_NEAR (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | clip.cpp | 69 case FRUSTUM_NEAR: t = ComputeInterpFactor(v1[2], v2[2]); break; in intersect() 107 case FRUSTUM_NEAR : return (v[2]>=0.0f); in inside()
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D | clip.h | 51 FRUSTUM_NEAR = (0x10 << CLIPCODE_SHIFT), enumerator 62 #define GUARDBAND_CLIP_MASK (FRUSTUM_NEAR|FRUSTUM_FAR|GUARDBAND_LEFT|GUARDBAND_TOP|GUARDBAND_RIGHT|… 100 …IMD_T::or_ps(clipCodes, SIMD_T::and_ps(vRes, SIMD_T::castsi_ps(SIMD_T::set1_epi32(FRUSTUM_NEAR)))); in ComputeClipCodes() 833 case FRUSTUM_NEAR: 903 …case FRUSTUM_NEAR: return SIMD_T::cmpge_ps(v[2], this->state.rastState.clipHalfZ ? SIMD_T::se… 1111 vNumOutPts = ClipTriToPlane<FRUSTUM_NEAR>(pVertices, vNumInPts, numAttribs, pTempVerts); 1121 … vNumOutPts = ClipLineToPlane<FRUSTUM_NEAR>(pVertices, vNumInPts, numAttribs, pTempVerts);
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