Searched refs:FSH_OR_CSH (Results 1 – 1 of 1) sorted by relevance
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 100 FSH_OR_CSH, //"one shader" enumerator 120 if (occurence == FSH_OR_CSH) in occurs() 2139 …orms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2), DefOccurence::FSH_OR_CSH)); in Run() 2152 Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(0x0a, Loc::Hex), DefOccurence::FSH_OR_CSH)); in Run() 2154 Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(010, Loc::Oct), DefOccurence::FSH_OR_CSH)); in Run() 2373 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::C(0, DefOccurence::FSH_OR_CSH))); in Run() 2374 …orms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2, DefOccurence::FSH_OR_CSH))); in Run() 2375 uniforms.push_back(Uniform(uniformValueGenerator, GL_INT, Loc::C(3, DefOccurence::FSH_OR_CSH))); in Run() 2516 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::C(3, DefOccurence::FSH_OR_CSH))); in Run() 2530 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::C(3, DefOccurence::FSH_OR_CSH), in Run() [all …]
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