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Searched refs:FSH_OR_CSH (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp100 FSH_OR_CSH, //"one shader" enumerator
120 if (occurence == FSH_OR_CSH) in occurs()
2139 …orms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2), DefOccurence::FSH_OR_CSH)); in Run()
2152 Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(0x0a, Loc::Hex), DefOccurence::FSH_OR_CSH)); in Run()
2154 Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(010, Loc::Oct), DefOccurence::FSH_OR_CSH)); in Run()
2373 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::C(0, DefOccurence::FSH_OR_CSH))); in Run()
2374 …orms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2, DefOccurence::FSH_OR_CSH))); in Run()
2375 uniforms.push_back(Uniform(uniformValueGenerator, GL_INT, Loc::C(3, DefOccurence::FSH_OR_CSH))); in Run()
2516 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::C(3, DefOccurence::FSH_OR_CSH))); in Run()
2530 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::C(3, DefOccurence::FSH_OR_CSH), in Run()
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