/external/swiftshader/third_party/llvm-7.0/llvm/test/MC/X86/ |
D | intel-syntax-directional-label.s | 5 .globl FUNCTION_NAME symbol 6 .private_extern FUNCTION_NAME 7 FUNCTION_NAME: label
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/external/llvm/test/MC/X86/ |
D | intel-syntax-directional-label.s | 5 .globl FUNCTION_NAME symbol 6 .private_extern FUNCTION_NAME 7 FUNCTION_NAME: label
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/external/compiler-rt/test/builtins/timing/ |
D | floatundisf.c | 6 #define FUNCTION_NAME __floatundisf macro 16 float FUNCTION_NAME(INPUT_TYPE x); 34 FUNCTION_NAME(input[i]); in main()
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D | floatdisf.c | 6 #define FUNCTION_NAME __floatdisf macro 16 float FUNCTION_NAME(INPUT_TYPE x); 34 FUNCTION_NAME(input[i]); in main()
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D | floatdixf.c | 6 #define FUNCTION_NAME __floatdixf macro 16 long double FUNCTION_NAME(INPUT_TYPE x); 34 FUNCTION_NAME(input[i]); in main()
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D | floatdidf.c | 6 #define FUNCTION_NAME __floatdidf macro 16 double FUNCTION_NAME(INPUT_TYPE x); 34 FUNCTION_NAME(input[i]); in main()
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D | floatundixf.c | 6 #define FUNCTION_NAME __floatundixf macro 16 long double FUNCTION_NAME(INPUT_TYPE x); 34 FUNCTION_NAME(input[i]); in main()
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D | ashldi3.c | 6 #define FUNCTION_NAME __ashldi3 macro 16 int64_t FUNCTION_NAME(int64_t input, INPUT_TYPE count); 36 FUNCTION_NAME(fixedInput, input[i]); in main()
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D | negdi2.c | 6 #define FUNCTION_NAME __negdi2 macro 16 INPUT_TYPE FUNCTION_NAME(INPUT_TYPE input); 37 FUNCTION_NAME(input[i]); in main()
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D | ashrdi3.c | 6 #define FUNCTION_NAME __ashrdi3 macro 16 int64_t FUNCTION_NAME(int64_t input, INPUT_TYPE count); 36 FUNCTION_NAME(fixedInput, input[i]); in main()
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D | lshrdi3.c | 6 #define FUNCTION_NAME __lshrdi3 macro 16 int64_t FUNCTION_NAME(int64_t input, INPUT_TYPE count); 36 FUNCTION_NAME(fixedInput, input[i]); in main()
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D | modsi3.c | 6 #define FUNCTION_NAME __modsi3 macro 16 INPUT_TYPE FUNCTION_NAME(INPUT_TYPE input1, INPUT_TYPE input2); 39 FUNCTION_NAME(input1[i], input2[i]); in main()
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D | umoddi3.c | 6 #define FUNCTION_NAME __umoddi3 macro 16 INPUT_TYPE FUNCTION_NAME(INPUT_TYPE input1, INPUT_TYPE input2); 39 FUNCTION_NAME(input1[i], input2[i]); in main()
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D | udivdi3.c | 6 #define FUNCTION_NAME __udivdi3 macro 16 INPUT_TYPE FUNCTION_NAME(INPUT_TYPE input1, INPUT_TYPE input2); 39 FUNCTION_NAME(input1[i], input2[i]); in main()
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D | moddi3.c | 6 #define FUNCTION_NAME __moddi3 macro 16 INPUT_TYPE FUNCTION_NAME(INPUT_TYPE input1, INPUT_TYPE input2); 39 FUNCTION_NAME(input1[i], input2[i]); in main()
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D | muldi3.c | 6 #define FUNCTION_NAME __muldi3 macro 16 INPUT_TYPE FUNCTION_NAME(INPUT_TYPE input1, INPUT_TYPE input2); 39 FUNCTION_NAME(input1[i], input2[i]); in main()
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D | divdi3.c | 6 #define FUNCTION_NAME __divdi3 macro 16 INPUT_TYPE FUNCTION_NAME(INPUT_TYPE input1, INPUT_TYPE input2); 39 FUNCTION_NAME(input1[i], input2[i]); in main()
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/external/deqp/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 612 #define SAMPLE_REGISTER_ADV_BLEND(FUNCTION_NAME) \ in executeAdvancedBlend() argument 622 const float r = FUNCTION_NAME(srcColor[0], dstColor[0])*p0 + bias[0]; \ in executeAdvancedBlend() 623 const float g = FUNCTION_NAME(srcColor[1], dstColor[1])*p0 + bias[1]; \ in executeAdvancedBlend() 624 const float b = FUNCTION_NAME(srcColor[2], dstColor[2])*p0 + bias[2]; \ in executeAdvancedBlend()
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