Searched refs:FallThru (Results 1 – 5 of 5) sorted by relevance
720 MachineFunction::iterator FallThru = in CorrectExtraCFGEdges() local725 DestA = FallThru; in CorrectExtraCFGEdges()726 DestB = FallThru; in CorrectExtraCFGEdges()730 DestB = FallThru; in CorrectExtraCFGEdges()
1093 MachineFunction::iterator FallThru = std::next(getIterator()); in CorrectExtraCFGEdges() local1097 DestA = &*FallThru; in CorrectExtraCFGEdges()1098 DestB = &*FallThru; in CorrectExtraCFGEdges()1102 DestB = &*FallThru; in CorrectExtraCFGEdges()
1240 MachineBasicBlock *FallThru = getNextNode(); in CorrectExtraCFGEdges() local1244 DestA = FallThru; in CorrectExtraCFGEdges()1245 DestB = FallThru; in CorrectExtraCFGEdges()1249 DestB = FallThru; in CorrectExtraCFGEdges()
2856 bool FallThru = FBB == nullptr; in insertBranch() local2888 if (!FallThru) { in insertBranch()
4236 bool FallThru = FBB == nullptr; in InsertBranch() local4268 if (!FallThru) { in InsertBranch()