Searched refs:FallbackSource (Results 1 – 5 of 5) sorted by relevance
91 free((void *)sh->FallbackSource); in _mesa_spirv_shader_binary()92 sh->FallbackSource = NULL; in _mesa_spirv_shader_binary()
127 free((void *)sh->FallbackSource); in _mesa_delete_shader()
1074 if (sh->CompileStatus == compile_skipped && !sh->FallbackSource) { in set_shader_source()1078 sh->FallbackSource = sh->Source; in set_shader_source()
2588 const GLchar *FallbackSource; /**< Fallback string used by on-disk cache*/ member
2037 const char *source = force_recompile && shader->FallbackSource ? in _mesa_glsl_compile_shader()2038 shader->FallbackSource : shader->Source; in _mesa_glsl_compile_shader()2053 free((void *)shader->FallbackSource); in _mesa_glsl_compile_shader()2054 shader->FallbackSource = NULL; in _mesa_glsl_compile_shader()2138 free((void *)shader->FallbackSource); in _mesa_glsl_compile_shader()2139 shader->FallbackSource = NULL; in _mesa_glsl_compile_shader()