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Searched refs:FallbackSource (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglspirv.c91 free((void *)sh->FallbackSource); in _mesa_spirv_shader_binary()
92 sh->FallbackSource = NULL; in _mesa_spirv_shader_binary()
Dshaderobj.c127 free((void *)sh->FallbackSource); in _mesa_delete_shader()
Dshaderapi.c1074 if (sh->CompileStatus == compile_skipped && !sh->FallbackSource) { in set_shader_source()
1078 sh->FallbackSource = sh->Source; in set_shader_source()
Dmtypes.h2588 const GLchar *FallbackSource; /**< Fallback string used by on-disk cache*/ member
/external/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.cpp2037 const char *source = force_recompile && shader->FallbackSource ? in _mesa_glsl_compile_shader()
2038 shader->FallbackSource : shader->Source; in _mesa_glsl_compile_shader()
2053 free((void *)shader->FallbackSource); in _mesa_glsl_compile_shader()
2054 shader->FallbackSource = NULL; in _mesa_glsl_compile_shader()
2138 free((void *)shader->FallbackSource); in _mesa_glsl_compile_shader()
2139 shader->FallbackSource = NULL; in _mesa_glsl_compile_shader()