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Searched refs:Falloff (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DDevice8.hpp201 Falloff = light.Falloff; in operator =()
DDirect3DDevice8.cpp1742 light.Falloff = 0; in LightEnable()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.hpp235 Falloff = light.Falloff; in operator =()
DDirect3DDevice9.cpp2191 light.Falloff = 0; in LightEnable()
/external/swiftshader/include/Direct3D/
Dd3d8types.h175 float Falloff; /* Falloff */ member
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_dump.c307 lit->Range,lit->Falloff, in nine_dump_D3DLIGHT9()
Dnine_ff.c1938 dst[37 + l * 8].w = light->Falloff; in nine_ff_load_lights()
/external/mesa3d/include/D3D9/
Dd3d9types.h1626 float Falloff; member