/external/mesa3d/src/mesa/main/ |
D | feedback.c | 63 ctx->Feedback.BufferSize = 0; in _mesa_FeedbackBuffer() 69 ctx->Feedback._Mask = 0; in _mesa_FeedbackBuffer() 72 ctx->Feedback._Mask = FB_3D; in _mesa_FeedbackBuffer() 75 ctx->Feedback._Mask = (FB_3D | FB_COLOR); in _mesa_FeedbackBuffer() 78 ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE); in _mesa_FeedbackBuffer() 81 ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE); in _mesa_FeedbackBuffer() 89 ctx->Feedback.Type = type; in _mesa_FeedbackBuffer() 90 ctx->Feedback.BufferSize = size; in _mesa_FeedbackBuffer() 91 ctx->Feedback.Buffer = buffer; in _mesa_FeedbackBuffer() 92 ctx->Feedback.Count = 0; /* Because of this. */ in _mesa_FeedbackBuffer() [all …]
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D | feedback.h | 60 if (ctx->Feedback.Count < ctx->Feedback.BufferSize) { in _mesa_feedback_token() 61 ctx->Feedback.Buffer[ctx->Feedback.Count] = token; in _mesa_feedback_token() 63 ctx->Feedback.Count++; in _mesa_feedback_token()
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/external/tensorflow/tensorflow/core/grappler/optimizers/ |
D | model_pruner.h | 37 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | debug_stripper.h | 36 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | remapper.h | 38 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | shape_optimizer.h | 43 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | pin_to_host_optimizer.h | 51 void Feedback(Cluster* cluster, const GrapplerItem& item, in Feedback() function
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D | memory_optimizer.h | 48 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | layout_optimizer.h | 47 void Feedback(Cluster* cluster, const GrapplerItem& item,
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/external/tensorflow/tensorflow/core/grappler/optimizers/data/ |
D | filter_fusion.h | 41 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | map_and_filter_fusion.h | 45 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | map_fusion.h | 41 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | map_vectorization.h | 57 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | map_parallelization.h | 41 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | hoist_random_uniform.h | 49 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | shuffle_and_repeat_fusion.h | 40 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | make_numa_aware.h | 40 void Feedback(Cluster* cluster, const GrapplerItem& item, in Feedback() function
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D | latency_all_edges.h | 40 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | map_and_batch_fusion.h | 40 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | noop_elimination.h | 42 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | make_sloppy.h | 40 void Feedback(Cluster* cluster, const GrapplerItem& item, in Feedback() function
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D | rebatch.h | 42 void Feedback(Cluster* cluster, const GrapplerItem& item,
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D | auto_shard.h | 42 void Feedback(Cluster* cluster, const GrapplerItem& item, in Feedback() function
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D | meta_optimizer.h | 40 void Feedback(Cluster* cluster, const GrapplerItem& item,
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/external/tensorflow/tensorflow/compiler/jit/ |
D | xla_fusion_optimizer.h | 41 void Feedback(grappler::Cluster* cluster, const grappler::GrapplerItem& item, in Feedback() function
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