Searched refs:FirstEffectIndex (Results 1 – 4 of 4) sorted by relevance
44 return FirstEffectIndex(node) + node->op()->EffectInputCount(); in PastEffectIndex()78 return node->InputAt(FirstEffectIndex(node) + index); in GetEffectInput()116 return IsInputRange(edge, FirstEffectIndex(node), in IsEffectEdge()189 return node->ReplaceInput(FirstEffectIndex(node) + index, effect); in ReplaceEffectInput()
33 static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); } in FirstEffectIndex() function
376 } else if (index < NodeProperties::FirstEffectIndex(from)) { in PrintEdge()
800 for (int i = std::max(index, NodeProperties::FirstEffectIndex(node)); in ProcessRemainingInputs()