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Searched refs:Float2 (Results 1 – 19 of 19) sorted by relevance

/external/libxcam/modules/soft/
Dsoft_geo_tasks_priv.cpp41 Float2 factors = args->factors; in work_range()
46Float2 out_center ((out_luma->get_width () - 1.0f ) / 2.0f, (out_luma->get_height () - 1.0f ) / 2.… in work_range()
47 Float2 lut_center ((lut->get_width () - 1.0f) / 2.0f, (lut->get_height () - 1.0f) / 2.0f); in work_range()
61 Float2 in_pos[8]; in work_range()
67 Float2 out_pos (out_x, out_y); in work_range()
69 Float2 first = out_pos / factors; in work_range()
71 Float2 lut_pos[8] = { in work_range()
72 first, Float2(first.x + x_step, first.y), in work_range()
73 Float2(first.x + x_step * 2, first.y), Float2(first.x + x_step * 3, first.y), in work_range()
74 Float2(first.x + x_step * 4, first.y), Float2(first.x + x_step * 5, first.y), in work_range()
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Dsoft_blender_tasks_priv.cpp113 Float2 uv_line[5]; in work_range()
114 Float2 uv_sum [5]; in work_range()
116 in_uv->read_array<Float2, 5> (in_x - 2, in_y - 2, uv_line); in work_range()
118 in_uv->read_array<Float2, 5> (in_x - 2, in_y - 1, uv_line); in work_range()
120 in_uv->read_array<Float2, 5> (in_x - 2, in_y , uv_line); in work_range()
122 in_uv->read_array<Float2, 5> (in_x - 2, in_y + 1, uv_line); in work_range()
124 in_uv->read_array<Float2, 5> (in_x - 2, in_y + 2, uv_line); in work_range()
126 Float2 uv_value; in work_range()
188 Float2 *out_uv) in read_and_blend_uv_4()
190 Float2 line_a[4], line_b[4]; in read_and_blend_uv_4()
[all …]
Dsoft_geo_mapper.cpp56 Float2 *ret = _lookup_table->get_buf_ptr (0, i); in set_lookup_table()
93 Float2 factors; in configure_resource()
122 Float2 factors; in start_remap_task()
Dsoft_image.h35 typedef Vector2<float> Float2; typedef
113 inline void read_interpolate_array (Float2 *pos, O *array) const;
294 typedef SoftImage<Float2> Float2Image;
376 SoftImage<T>::read_interpolate_array (Float2 *pos, O *array) const in read_interpolate_array()
Dsoft_blender_tasks_priv.h116 inline void multiply_coeff_uv (Float2 *out, Float2 *in, float coef) { in multiply_coeff_uv()
Dsoft_geo_tasks_priv.h38 Float2 factors;
/external/clang/test/CodeGenCXX/
Dhomogeneous-aggregates.cpp86 struct Float2 { float y; }; argument
87 struct HVAWithEmptyBase : Float1, Empty, Float2 { float z; };
97 struct HVAWithEmptyBitField : Float1, Float2 {
/external/swiftshader/third_party/LLVM/test/CodeGen/X86/
Dvec_shuffle-38.ll28 %struct.Float2 = type { float, float }
30 define <4 x float> @loadhpi(%struct.Float2* %vPtr, <4 x float> %vecin1) nounwind readonly ssp {
35 %tmp1 = bitcast %struct.Float2* %vPtr to <1 x i64>*
/external/tensorflow/tensorflow/stream_executor/
Ddevice_memory.h276 struct Float2 { struct
281 Float2 xz, yw; argument
288 static_assert(sizeof(Float2) == 2 * sizeof(float), "Float2 must be packed");
/external/smali/smali/src/main/jflex/
DsmaliLexer.jflex217 Float2 = -? "." [0-9]+ {DecimalExponent}?
220 Float = {Float1} | {Float2} | {Float3} | {Float4}
/external/swiftshader/src/Reactor/
DReactor.hpp54 class Float2;
1991 class Float2 : public LValue<Float2> class
1999 explicit Float2(RValue<Float4> cast);
2001 Float2() = default;
DSubzeroReactor.cpp6660 Float2::Float2(RValue<Float4> cast) in Float2() function in rr::Float2
6665 Type *Float2::getType() in getType()
DLLVMReactor.cpp6401 Float2::Float2(RValue<Float4> cast) in Float2() function in rr::Float2
6406 Type *Float2::getType() in getType()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp648 *Pointer<Float2>(buffer) = Float2(Z.xy); in writeDepth()
649 *Pointer<Float2>(buffer + pitch) = Float2(Z.zw); in writeDepth()
/external/swiftshader/src/Renderer/
DBlitter.cpp530 *Pointer<Float2>(element) = Float2(c); in write()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp721 *Pointer<Float2>(buffer) = Float2(Z.xy); in writeDepth()
722 *Pointer<Float2>(buffer + pitch) = Float2(Z.zw); in writeDepth()
/external/swiftshader/src/Device/
DBlitter.cpp549 *Pointer<Float2>(element) = Float2(c); in write()
/external/skqp/src/sksl/
DSkSLCompiler.cpp77 ADD_TYPE(Float2); in Compiler()
/external/skia/src/sksl/
DSkSLCompiler.cpp77 ADD_TYPE(Float2); in Compiler()