Searched refs:Float32RoundTiesEven (Results 1 – 9 of 9) sorted by relevance
410 const OptionalOperator Float32RoundTiesEven(); in NON_EXPORTED_BASE()
707 Node* Float32RoundTiesEven(Node* a) { in Float32RoundTiesEven() function708 return AddNode(machine()->Float32RoundTiesEven().op(), a); in Float32RoundTiesEven()
512 V(Float32RoundTiesEven) \
356 V(Float32RoundTiesEven, Operator::kNoProperties, 1, 0, 1) \
697 if (!m->Float32RoundTiesEven().IsSupported()) in Unop()699 op = m->Float32RoundTiesEven().op(); in Unop()
1311 V(Float32RoundTiesEven, \
774 V(Float32RoundTiesEven, \
1395 V(Float32RoundTiesEven, kArmVrintnF32) \
1227 V(Float32RoundTiesEven, kArm64Float32RoundTiesEven) \