Searched refs:FoldedMI (Results 1 – 1 of 1) sorted by relevance
/external/swiftshader/third_party/LLVM/lib/CodeGen/ |
D | VirtRegRewriter.cpp | 1464 MachineInstr *FoldedMI = TII->foldMemoryOperand(NewMI, Ops, SS); in OptimizeByUnfold() local 1466 if (FoldedMI) { in OptimizeByUnfold() 1467 VRM->addSpillSlotUse(SS, FoldedMI); in OptimizeByUnfold() 1470 VRM->virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef); in OptimizeByUnfold() 1471 MII = FoldedMI; in OptimizeByUnfold() 1560 MachineInstr *FoldedMI = TII->foldMemoryOperand(CommutedMI, Ops, SS); in CommuteToFoldReload() local 1563 if (!FoldedMI) in CommuteToFoldReload() 1566 VRM->addSpillSlotUse(SS, FoldedMI); in CommuteToFoldReload() 1567 VRM->virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef); in CommuteToFoldReload() 1575 MII = FoldedMI; // Update MII to backtrack. in CommuteToFoldReload()
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