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Searched refs:ForceMode (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/utils/TableGen/
DDAGISelMatcherGen.cpp110 void InferPossibleTypes(unsigned ForceMode);
114 unsigned ForceMode);
118 unsigned ForceMode);
167 InferPossibleTypes(Pattern.ForceMode); in MatcherGen()
174 void MatcherGen::InferPossibleTypes(unsigned ForceMode) { in InferPossibleTypes() argument
179 TP.getInfer().ForceMode = ForceMode; in InferPossibleTypes()
287 unsigned ForceMode) { in EmitOperatorMatchCode() argument
340 EmitMatchCode(N->getChild(0), NodeNoTypes->getChild(0), ForceMode); in EmitOperatorMatchCode()
439 EmitMatchCode(N->getChild(i), NodeNoTypes->getChild(i), ForceMode); in EmitOperatorMatchCode()
463 unsigned ForceMode) { in EmitMatchCode() argument
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DCodeGenDAGPatterns.h251 TypeInfer(TreePattern &T) : TP(T), ForceMode(0) {} in TypeInfer()
348 unsigned ForceMode; // Mode to use when set. member
1027 AddedComplexity(complexity), ID(uid), ForceMode(setmode) {} in SrcRecord()
1037 unsigned ForceMode; // Force this mode in type inference when set. variable