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Searched refs:Frac (Results 1 – 9 of 9) sorted by relevance

/external/llvm/unittests/ADT/
DAPFloatTest.cpp3077 APFloat Frac(APFloat::IEEEdouble); in TEST() local
3080 Frac = frexp(PZero, Exp, RM); in TEST()
3082 EXPECT_TRUE(Frac.isPosZero()); in TEST()
3084 Frac = frexp(MZero, Exp, RM); in TEST()
3086 EXPECT_TRUE(Frac.isNegZero()); in TEST()
3089 Frac = frexp(One, Exp, RM); in TEST()
3091 EXPECT_TRUE(APFloat(APFloat::IEEEdouble, "0x1p-1").bitwiseIsEqual(Frac)); in TEST()
3093 Frac = frexp(MOne, Exp, RM); in TEST()
3095 EXPECT_TRUE(APFloat(APFloat::IEEEdouble, "-0x1p-1").bitwiseIsEqual(Frac)); in TEST()
3097 Frac = frexp(LargestDenormal, Exp, RM); in TEST()
[all …]
/external/swiftshader/third_party/llvm-7.0/llvm/unittests/ADT/
DAPFloatTest.cpp3169 APFloat Frac(APFloat::IEEEdouble()); in TEST() local
3172 Frac = frexp(PZero, Exp, RM); in TEST()
3174 EXPECT_TRUE(Frac.isPosZero()); in TEST()
3176 Frac = frexp(MZero, Exp, RM); in TEST()
3178 EXPECT_TRUE(Frac.isNegZero()); in TEST()
3181 Frac = frexp(One, Exp, RM); in TEST()
3183 EXPECT_TRUE(APFloat(APFloat::IEEEdouble(), "0x1p-1").bitwiseIsEqual(Frac)); in TEST()
3185 Frac = frexp(MOne, Exp, RM); in TEST()
3187 EXPECT_TRUE(APFloat(APFloat::IEEEdouble(), "-0x1p-1").bitwiseIsEqual(Frac)); in TEST()
3189 Frac = frexp(LargestDenormal, Exp, RM); in TEST()
[all …]
/external/swiftshader/src/Pipeline/
DShaderCore.cpp1325 dst.x = Frac(src.x); in frc()
1326 dst.y = Frac(src.y); in frc()
1327 dst.z = Frac(src.z); in frc()
1328 dst.w = Frac(src.w); in frc()
1368 …T(dst.x, src.x) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.x), Float4(0.5f… in roundEven()
1369 …T(dst.y, src.y) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.y), Float4(0.5f… in roundEven()
1370 …T(dst.z, src.z) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.z), Float4(0.5f… in roundEven()
1371 …T(dst.w, src.w) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.w), Float4(0.5f… in roundEven()
1700 Float4 frc = Frac(src.x); in expp()
DSamplerCore.cpp981 Float4 lod4 = Float4(Frac(lod)); in sampleFloatFilter()
2254 coord = one - Abs(two * Frac(coord * half) - one); in address()
2262 coord = one - Abs(two * Frac(Min(Max(coord, -one), two) * half) - one); in address()
2266 coord = Frac(coord); in address()
/external/swiftshader/src/Shader/
DShaderCore.cpp1325 dst.x = Frac(src.x); in frc()
1326 dst.y = Frac(src.y); in frc()
1327 dst.z = Frac(src.z); in frc()
1328 dst.w = Frac(src.w); in frc()
1368 …T(dst.x, src.x) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.x), Float4(0.5f… in roundEven()
1369 …T(dst.y, src.y) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.y), Float4(0.5f… in roundEven()
1370 …T(dst.z, src.z) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.z), Float4(0.5f… in roundEven()
1371 …T(dst.w, src.w) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.w), Float4(0.5f… in roundEven()
1700 Float4 frc = Frac(src.x); in expp()
DSamplerCore.cpp1072 Float4 lod4 = Float4(Frac(lod)); in sampleFloatFilter()
2396 coord = one - Abs(two * Frac(coord * half) - one); in address()
2404 coord = one - Abs(two * Frac(Min(Max(coord, -one), two) * half) - one); in address()
2408 coord = Frac(coord); in address()
/external/swiftshader/src/Reactor/
DReactor.hpp1987 RValue<Float> Frac(RValue<Float> val);
2137 RValue<Float4> Frac(RValue<Float4> x);
DSubzeroReactor.cpp6640 RValue<Float> Frac(RValue<Float> x) in Frac() function
6642 return Float4(Frac(Float4(x))).x; in Frac()
7107 RValue<Float4> Frac(RValue<Float4> x) in Frac() function
7143 return x - Frac(x); in Floor()
DLLVMReactor.cpp6348 RValue<Float> Frac(RValue<Float> x) in Frac() function
6357 return Float4(Frac(Float4(x))).x; in Frac()
6821 RValue<Float4> Frac(RValue<Float4> x) in Frac() function
6854 return x - Frac(x); in Floor()