Home
last modified time | relevance | path

Searched refs:FragDataIndexBindings (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshaderobj.c290 prog->FragDataIndexBindings = string_to_uint_map_ctor(); in init_shader_program()
374 if (shProg->FragDataIndexBindings) { in _mesa_free_shader_program_data()
375 string_to_uint_map_dtor(shProg->FragDataIndexBindings); in _mesa_free_shader_program_data()
376 shProg->FragDataIndexBindings = NULL; in _mesa_free_shader_program_data()
Dshader_query.cpp267 shProg->FragDataIndexBindings->put(index, name); in bind_frag_data_location()
Dmtypes.h2949 struct string_to_uint_map *FragDataIndexBindings; member
/external/mesa3d/src/compiler/glsl/
Dshader_cache.cpp162 prog->FragDataIndexBindings->iterate(create_binding_str, &buf); in shader_cache_read_program_metadata()
Dstandalone.cpp457 whole_program->FragDataIndexBindings = new string_to_uint_map; in standalone_compile_shader()
617 delete whole_program->FragDataIndexBindings; in standalone_compiler_cleanup()
Dserialize.cpp701 write_hash_table(metadata, prog->FragDataIndexBindings); in write_hash_tables()
709 read_hash_table(metadata, prog->FragDataIndexBindings); in read_hash_tables()
Dlinker.cpp2712 if (prog->FragDataIndexBindings->get(index, name)) { in assign_attribute_or_color_locations()