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Searched refs:FragmentShader (Results 1 – 25 of 37) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp425 FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) in FragmentShader() function in es2::FragmentShader
430 FragmentShader::~FragmentShader() in ~FragmentShader()
435 GLenum FragmentShader::getType() const in getType()
440 sw::Shader *FragmentShader::getShader() const in getShader()
445 sw::PixelShader *FragmentShader::getPixelShader() const in getPixelShader()
450 void FragmentShader::createShader() in createShader()
456 void FragmentShader::deleteShader() in deleteShader()
DShader.h114 class FragmentShader : public Shader
117 FragmentShader(ResourceManager *manager, GLuint handle);
119 ~FragmentShader();
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPFXParserAPI.cpp247 const SPVRTPFXParserShader& FragmentShader = src.GetFragmentShader(uiFragIdx); in LoadShadersForEffect() local
248 if(ParserEffect.FragmentShaderName == FragmentShader.Name) in LoadShadersForEffect()
250 if(FragmentShader.bUseFileName) in LoadShadersForEffect()
252 pszFragmentShader = FragmentShader.pszGLSLcode; in LoadShadersForEffect()
256 if(!FragmentShader.pszGLSLcode) in LoadShadersForEffect()
261 …pszFragmentShader = (char *)malloc((strlen(FragmentShader.pszGLSLcode) + (FragmentShader.nFirstLin… in LoadShadersForEffect()
263 for(unsigned int n = 0; n < FragmentShader.nFirstLineNumber; n++) in LoadShadersForEffect()
265 strcat(pszFragmentShader, FragmentShader.pszGLSLcode); in LoadShadersForEffect()
267 pszFragmentShader = (char *)malloc(strlen(FragmentShader.pszGLSLcode) + 1); in LoadShadersForEffect()
269 strcat(pszFragmentShader, FragmentShader.pszGLSLcode); in LoadShadersForEffect()
DPVRTShader.cpp241 const GLuint FragmentShader, in PVRTCreateProgram() argument
248 glAttachShader(*pProgramObject, FragmentShader); in PVRTCreateProgram()
DPVRTShader.h91 const GLuint FragmentShader,
/external/deqp/framework/referencerenderer/
DrrShaders.hpp122 class FragmentShader class
125FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs)… in FragmentShader() function in rr::FragmentShader
133 ~FragmentShader (void) {}; // \note Renderer will not delete any objects passed in. in ~FragmentShader()
222 class FragmentShaderLoop : public FragmentShader
DrrRenderer.hpp64 …Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryS… in Program()
72 const FragmentShader* fragmentShader;
Ddesign.txt82 FragmentShader:
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.cpp141 , rr::FragmentShader (decl.getFragmentInputCount(), decl.getFragmentOutputCount()) in ShaderProgram()
173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram()
183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
188 this->rr::FragmentShader::m_outputs[ndx].type = decl.m_fragmentOutputs[ndx].type; in ShaderProgram()
DsglrShaderProgram.hpp226 …ss ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentShader
235 …inline const rr::FragmentShader* getFragmentShader (void) const { return static_cast<const rr::Fr… in getFragmentShader()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.hpp115 class ColorFragmentShader : public rr::FragmentShader
124 : rr::FragmentShader (2, 1) in ColorFragmentShader()
165 class CoordinateCaptureFragmentShader : public rr::FragmentShader
169 : rr::FragmentShader(2, 1) in CoordinateCaptureFragmentShader()
/external/deqp/external/openglcts/modules/gl/
Dgl4cProgramInterfaceQueryTests.cpp474 virtual std::string FragmentShader() in FragmentShader() function in gl4cts::__anon7ce8063a0111::SimpleShaders
485 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run()
578 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run()
673 virtual std::string FragmentShader() in FragmentShader() function in gl4cts::__anon7ce8063a0111::OutputTypes
695 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run()
785 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run()
845 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run()
904 virtual std::string FragmentShader() in FragmentShader() function in gl4cts::__anon7ce8063a0111::OutputBuiltIn
916 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), true); in Run()
1000 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run()
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Dgl4cTextureGatherTests.cpp404 virtual std::string FragmentShader() in FragmentShader() function in gl4cts::__anon63f735c70111::GatherGLSLCompile
415 program = CreateProgram(VertexShader().c_str(), NULL, NULL, NULL, FragmentShader().c_str()); in Run()
930 virtual std::string FragmentShader() in FragmentShader() function in gl4cts::__anon63f735c70111::GatherBase
1044 …program = CreateProgram(FallthroughVertexShader().c_str(), NULL, NULL, NULL, FragmentShader().c_st… in Run()
3074 virtual std::string FragmentShader() in FragmentShader() function in gl4cts::__anon63f735c70111::TriangleDraw
3099 program = CreateProgram(VertexShader().c_str(), NULL, NULL, NULL, FragmentShader().c_str()); in Run()
3247 virtual std::string FragmentShader() in FragmentShader() function in gl4cts::__anon63f735c70111::GatherGeometryShader
3284 …ateProgram(VertexShader().c_str(), NULL, NULL, GeometryShader().c_str(), FragmentShader().c_str()); in Run()
3401 virtual std::string FragmentShader() in FragmentShader() function in gl4cts::__anon63f735c70111::GatherTesselationShader
3440 FragmentShader().c_str()); in Run()
/external/deqp/external/openglcts/modules/gles31/
Des31cProgramInterfaceQueryTests.cpp387 virtual std::string FragmentShader() in FragmentShader() function in glcts::__anon8d9a2a6b0111::SimpleShaders
398 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run()
684 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run()
788 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run()
860 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run()
938 virtual std::string FragmentShader() in FragmentShader() function in glcts::__anon8d9a2a6b0111::OutputLayout
954 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run()
1025 virtual std::string FragmentShader() in FragmentShader() function in glcts::__anon8d9a2a6b0111::UniformSimple
1037 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run()
1119 virtual std::string FragmentShader() in FragmentShader() function in glcts::__anon8d9a2a6b0111::UniformTypes
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Des31cLayoutBindingTests.cpp105 m_contextSupplier.getSource(FragmentShader).c_str())); in LayoutBindingProgram()
147 errLog << "### dump of " << stageToName(FragmentShader) << "###\n"; in getErrorLog()
152 errLog << m_contextSupplier.getSource(FragmentShader); in getErrorLog()
184 case FragmentShader: in getErrorLog()
189 errLog << "### dump of " << stageToName(FragmentShader) << "###\n"; in getErrorLog()
190 errLog << stageToName(FragmentShader) << "\n"; in getErrorLog()
191 errLog << m_contextSupplier.getSource(FragmentShader); in getErrorLog()
257 case FragmentShader: in stageToName()
575 s << getSource(FragmentShader) << "\n"; in generateLog()
709 m_templates[FragmentShader] = "${VERSION}" in initDefaultFSContext()
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Des31cLayoutBindingTests.hpp46 FragmentShader, enumerator
Des31cTextureGatherTests.cpp321 virtual std::string FragmentShader() in FragmentShader() function in glcts::__anonbe04b8f80111::GatherGLSLCompile
333 program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str()); in Run()
830 virtual std::string FragmentShader() in FragmentShader() function in glcts::__anonbe04b8f80111::GatherBase
931 program = CreateProgram(FallthroughVertexShader().c_str(), FragmentShader().c_str()); in Run()
1623 virtual std::string FragmentShader() in FragmentShader() function in glcts::__anonbe04b8f80111::TriangleDraw
1650 program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str()); in Run()
/external/deqp/external/vulkancts/modules/vulkan/util/
DvktDrawUtil.hpp102 const rr::FragmentShader& fragmentShader) in ReferenceDrawContext()
113 const rr::FragmentShader& m_fragmentShader;
/external/deqp/external/openglcts/modules/common/
DglcTestSubcase.cpp102 std::string SubcaseBase::FragmentShader() in FragmentShader() function in deqp::SubcaseBase
187 string fsh = FragmentShader(); in Documentation()
DglcTestSubcase.hpp79 std::string FragmentShader();
/external/deqp/modules/glshared/
DglsTextureBufferCase.cpp211 class CoordFragmentShader : public rr::FragmentShader
215 : rr::FragmentShader (1, 1) in CoordFragmentShader()
246 class TextureFragmentShader : public rr::FragmentShader
250 : rr::FragmentShader (1, 1) in TextureFragmentShader()
671 …const rr::FragmentShader* const fragmentShader = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ?… in renderReference()
/external/deqp/modules/egl/
DteglRenderTests.cpp234 class ReferenceShader : public rr::VertexShader, public rr::FragmentShader
244 , rr::FragmentShader(1, 1) // color in => color out in ReferenceShader()
252 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
253 this->rr::FragmentShader::m_inputs[0].flatshade = false; in ReferenceShader()
255 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
477 …rr::Program(static_cast<const rr::VertexShader*>(&shader), static_cast<const rr::FragmentShader*>(… in renderReference()
/external/deqp/doc/
Dqpa_file_format.txt89 <FragmentShader CompileStatus="[status]">
92 </FragmentShader>
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp900 class VertexIDReferenceShader : public rr::VertexShader, public rr::FragmentShader
910 , rr::FragmentShader(1, 1) // color in => color out in VertexIDReferenceShader()
918 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
919 this->rr::FragmentShader::m_inputs[0].flatshade = false; in VertexIDReferenceShader()
921 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
/external/deqp/modules/gles31/functional/
Des31fDrawBuffersIndexedTests.cpp697 class FragmentShader : public rr::FragmentShader class
700 FragmentShader (int drawBufferNdx, const DrawBufferInfo& info);
708 FragmentShader::FragmentShader (int drawBufferNdx, const DrawBufferInfo& info) in FragmentShader() function in deqp::gles31::Functional::__anonaaca7c1d0111::FragmentShader
709 : rr::FragmentShader (1, 1) in FragmentShader()
736 void FragmentShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::F… in shadeFragments()
830 const FragmentShader fragmentShader (drawBufferNdx, drawBuffers[drawBufferNdx]); in renderRefQuad()

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