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Searched refs:FramePtrTy (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/Coroutines/
DCoroEarly.cpp96 PointerType *FramePtrTy = FrameTy->getPointerTo(); in lowerCoroDone() local
99 auto *BCI = Builder.CreateBitCast(Operand, FramePtrTy); in lowerCoroDone()
115 auto *FramePtrTy = FrameTy->getPointerTo(); in lowerCoroNoop() local
116 auto *FnTy = FunctionType::get(Type::getVoidTy(C), FramePtrTy, in lowerCoroNoop()
DCoroCleanup.cpp48 PointerType *FramePtrTy = FrameTy->getPointerTo(); in lowerSubFn() local
51 auto *FramePtr = Builder.CreateBitCast(FrameRaw, FramePtrTy); in lowerSubFn()
DCoroFrame.cpp380 auto *FramePtrTy = FrameTy->getPointerTo(); in buildFrameType() local
381 auto *FnTy = FunctionType::get(Type::getVoidTy(C), FramePtrTy, in buildFrameType()
475 PointerType *FramePtrTy = Shape.FrameTy->getPointerTo(); in insertSpills() local
477 cast<Instruction>(Builder.CreateBitCast(CB, FramePtrTy, "FramePtr")); in insertSpills()
478 Type *FrameTy = FramePtrTy->getElementType(); in insertSpills()