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Searched refs:FramebufferTexture2D (Results 1 – 9 of 9) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLAssembleInterface.cpp288 GET_PROC(FramebufferTexture2D); in GrGLMakeAssembledGLInterface()
304 GET_PROC_SUFFIX(FramebufferTexture2D, EXT); in GrGLMakeAssembledGLInterface()
651 GET_PROC(FramebufferTexture2D); in GrGLMakeAssembledGLESInterface()
DGrGLGpu.cpp1487 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1702 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
3200 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, in bindSurfaceFBOForPixelOps()
3221 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, in unbindTextureFBOForPixelOps()
3872 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D, in onRegenerateMipMapLevels()
3885 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, in onRegenerateMipMapLevels()
4131 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D, in createTestingOnlyBackendRenderTarget()
/external/skia/src/gpu/gl/
DGrGLAssembleInterface.cpp285 GET_PROC(FramebufferTexture2D); in GrGLMakeAssembledGLInterface()
301 GET_PROC_SUFFIX(FramebufferTexture2D, EXT); in GrGLMakeAssembledGLInterface()
644 GET_PROC(FramebufferTexture2D); in GrGLMakeAssembledGLESInterface()
DGrGLGpu.cpp1522 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1736 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
3228 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, in bindSurfaceFBOForPixelOps()
3249 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, in unbindTextureFBOForPixelOps()
3898 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D, in onRegenerateMipMapLevels()
3911 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, in onRegenerateMipMapLevels()
4171 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D, in createTestingOnlyBackendRenderTarget()
/external/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.cpp347 return gl::FramebufferTexture2D(target, attachment, textarget, texture, level); in glFramebufferTexture2D()
352 return gl::FramebufferTexture2D(target, attachment, textarget, texture, level); in glFramebufferTexture2DOES()
1603 this->glFramebufferTexture2D = gl::FramebufferTexture2D; in LibGLESv2exports()
Dentry_points.h84 …void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLin…
DlibGLESv2.cpp1946 void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint… in FramebufferTexture2D() function
6211 FramebufferTexture2D(target, attachment, textarget, texture, level); in FramebufferTexture2DOES()
6410 FUNCTION(FramebufferTexture2D), in es2GetProcAddress()
/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp1424 { "glFramebufferTexture2D", _O(FramebufferTexture2D) },
/external/mesa3d/include/GL/
Dgl_mangle.h637 #define glFramebufferTexture2D MANGLE(FramebufferTexture2D)