Searched refs:FramebufferTexture2D (Results 1 – 9 of 9) sorted by relevance
/external/skqp/src/gpu/gl/ |
D | GrGLAssembleInterface.cpp | 288 GET_PROC(FramebufferTexture2D); in GrGLMakeAssembledGLInterface() 304 GET_PROC_SUFFIX(FramebufferTexture2D, EXT); in GrGLMakeAssembledGLInterface() 651 GET_PROC(FramebufferTexture2D); in GrGLMakeAssembledGLESInterface()
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D | GrGLGpu.cpp | 1487 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects() 1702 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex() 3200 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, in bindSurfaceFBOForPixelOps() 3221 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, in unbindTextureFBOForPixelOps() 3872 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D, in onRegenerateMipMapLevels() 3885 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, in onRegenerateMipMapLevels() 4131 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D, in createTestingOnlyBackendRenderTarget()
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/external/skia/src/gpu/gl/ |
D | GrGLAssembleInterface.cpp | 285 GET_PROC(FramebufferTexture2D); in GrGLMakeAssembledGLInterface() 301 GET_PROC_SUFFIX(FramebufferTexture2D, EXT); in GrGLMakeAssembledGLInterface() 644 GET_PROC(FramebufferTexture2D); in GrGLMakeAssembledGLESInterface()
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D | GrGLGpu.cpp | 1522 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects() 1736 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex() 3228 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, in bindSurfaceFBOForPixelOps() 3249 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, in unbindTextureFBOForPixelOps() 3898 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D, in onRegenerateMipMapLevels() 3911 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, in onRegenerateMipMapLevels() 4171 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D, in createTestingOnlyBackendRenderTarget()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | entry_points.cpp | 347 return gl::FramebufferTexture2D(target, attachment, textarget, texture, level); in glFramebufferTexture2D() 352 return gl::FramebufferTexture2D(target, attachment, textarget, texture, level); in glFramebufferTexture2DOES() 1603 this->glFramebufferTexture2D = gl::FramebufferTexture2D; in LibGLESv2exports()
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D | entry_points.h | 84 …void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLin…
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D | libGLESv2.cpp | 1946 void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint… in FramebufferTexture2D() function 6211 FramebufferTexture2D(target, attachment, textarget, texture, level); in FramebufferTexture2DOES() 6410 FUNCTION(FramebufferTexture2D), in es2GetProcAddress()
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/external/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 1424 { "glFramebufferTexture2D", _O(FramebufferTexture2D) },
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 637 #define glFramebufferTexture2D MANGLE(FramebufferTexture2D)
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