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Searched refs:GENERICVECTYPE_FLOAT (Results 1 – 25 of 36) sorted by relevance

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/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.hpp50 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
51 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
53 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
54 m_outputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
85 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader()
86 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader()
88 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader()
89 m_outputs[1].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader()
130 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader()
131 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader()
[all …]
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp59 case glu::TYPE_FLOAT_VEC4: return rr::GENERICVECTYPE_FLOAT; in mapDataTypeToGenericVecType()
79 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in FlatColorShader()
80 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in FlatColorShader()
153 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GradientShader()
154 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in GradientShader()
155 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GradientShader()
277 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
278 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
279 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
424 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TextureCubeShader()
[all …]
Des3fDepthTests.cpp65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in DepthShader()
66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
Des3fShaderBuiltinVarTests.cpp912 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
913 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
915 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
918 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
921 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
Des3fStencilTests.cpp63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in StencilShader()
64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in StencilShader()
65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
Des3fDrawTests.cpp586 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GridProgram()
587 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT) in GridProgram()
588 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in GridProgram()
589 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GridProgram()
590 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GridProgram()
Des3fPolygonOffsetTests.cpp217 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
218 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
219 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
220 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
Des3fTextureUnitTests.cpp253 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
254 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
255 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
256 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp59 case glu::TYPE_FLOAT_VEC4: return rr::GENERICVECTYPE_FLOAT; in mapDataTypeToGenericVecType()
120 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
121 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
122 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
267 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader()
268 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader()
269 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader()
Des31fGeometryShaderTests.cpp213 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
214 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
215 << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
216 << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
316 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
317 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
318 << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
319 << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
320 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
[all …]
/external/deqp/modules/glshared/
DglsTextureBufferCase.cpp160 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordVertexShader()
161 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordVertexShader()
186 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureVertexShader()
187 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureVertexShader()
217 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordFragmentShader()
218 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordFragmentShader()
253 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureFragmentShader()
254 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureFragmentShader()
DglsRandomShaderProgram.cpp37 return rr::GENERICVECTYPE_FLOAT; in mapToGenericVecType()
93 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateProgramDeclaration()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawInstancedTests.cpp160 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
161 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
162 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
163 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
192 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestFragShader()
193 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestFragShader()
DvktBasicDrawTests.cpp208 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
209 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
210 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
236 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
237 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
/external/deqp/modules/internal/
DditFrameworkTests.cpp731 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
732 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in runCase()
733 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
752 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
753 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
/external/deqp/framework/referencerenderer/
DrrGenericVector.hpp34 GENERICVECTYPE_FLOAT = 0, enumerator
DrrRenderer.cpp668 if (fragInputs[outputNdx].type == GENERICVECTYPE_FLOAT) in clipPrimitives()
759 if (fragInputs[outputNdx].type == GENERICVECTYPE_FLOAT) in clipPrimitives()
1532 if (command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1537 if (command.program.vertexShader->getOutputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1543 if (command.program.fragmentShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1548 if (command.program.fragmentShader->getOutputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1556 if (command.program.geometryShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1561 if (command.program.geometryShader->getOutputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1589 …:TEXTURECHANNELCLASS_UNSIGNED_INTEGER) ? (rr::GENERICVECTYPE_UINT32) : (rr::GENERICVECTYPE_FLOAT)); in isValidCommand()
/external/deqp/modules/gles2/functional/
Des2fTextureSpecificationTests.cpp113 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GradientShader()
114 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in GradientShader()
115 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GradientShader()
116 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GradientShader()
169 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
170 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
171 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
172 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
247 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
248 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
[all …]
Des2fDepthTests.cpp65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in DepthShader()
66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
Des2fStencilTests.cpp63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in StencilShader()
64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in StencilShader()
65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
Des2fFboRenderTest.cpp69 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in FlatColorShader()
70 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in FlatColorShader()
116 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
118 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
119 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
176 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
177 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
178 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
179 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
Des2fTextureUnitTests.cpp177 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
178 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
179 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
180 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
Des2fPolygonOffsetTests.cpp214 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
215 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
216 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
/external/deqp/modules/egl/
DteglRenderTests.cpp246 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
247 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
249 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
252 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
255 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiSmokeTests.cpp275 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in RefVertexShader()
295 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in RefFragmentShader()

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