/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.hpp | 50 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader() 51 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader() 53 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader() 54 m_outputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader() 85 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader() 86 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader() 88 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader() 89 m_outputs[1].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader() 130 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader() 131 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 59 case glu::TYPE_FLOAT_VEC4: return rr::GENERICVECTYPE_FLOAT; in mapDataTypeToGenericVecType() 79 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in FlatColorShader() 80 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in FlatColorShader() 153 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GradientShader() 154 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in GradientShader() 155 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GradientShader() 277 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 278 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 279 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 424 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TextureCubeShader() [all …]
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D | es3fDepthTests.cpp | 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in DepthShader() 66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
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D | es3fShaderBuiltinVarTests.cpp | 912 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 913 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 915 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 918 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 921 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
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D | es3fStencilTests.cpp | 63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in StencilShader() 64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in StencilShader() 65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
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D | es3fDrawTests.cpp | 586 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GridProgram() 587 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT) in GridProgram() 588 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in GridProgram() 589 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GridProgram() 590 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GridProgram()
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D | es3fPolygonOffsetTests.cpp | 217 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 218 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 219 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 220 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
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D | es3fTextureUnitTests.cpp | 253 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration() 254 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration() 255 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration() 256 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 59 case glu::TYPE_FLOAT_VEC4: return rr::GENERICVECTYPE_FLOAT; in mapDataTypeToGenericVecType() 120 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 121 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 122 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 267 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader() 268 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader() 269 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader()
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D | es31fGeometryShaderTests.cpp | 213 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 214 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 215 << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 216 << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 316 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() 317 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() 318 << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() 319 << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() 320 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() [all …]
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/external/deqp/modules/glshared/ |
D | glsTextureBufferCase.cpp | 160 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordVertexShader() 161 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordVertexShader() 186 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureVertexShader() 187 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureVertexShader() 217 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordFragmentShader() 218 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordFragmentShader() 253 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureFragmentShader() 254 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureFragmentShader()
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D | glsRandomShaderProgram.cpp | 37 return rr::GENERICVECTYPE_FLOAT; in mapToGenericVecType() 93 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateProgramDeclaration()
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawInstancedTests.cpp | 160 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader() 161 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader() 162 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader() 163 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader() 192 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestFragShader() 193 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestFragShader()
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D | vktBasicDrawTests.cpp | 208 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader() 209 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader() 210 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader() 236 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader() 237 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
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/external/deqp/modules/internal/ |
D | ditFrameworkTests.cpp | 731 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase() 732 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in runCase() 733 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase() 752 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase() 753 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
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/external/deqp/framework/referencerenderer/ |
D | rrGenericVector.hpp | 34 GENERICVECTYPE_FLOAT = 0, enumerator
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D | rrRenderer.cpp | 668 if (fragInputs[outputNdx].type == GENERICVECTYPE_FLOAT) in clipPrimitives() 759 if (fragInputs[outputNdx].type == GENERICVECTYPE_FLOAT) in clipPrimitives() 1532 if (command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand() 1537 if (command.program.vertexShader->getOutputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand() 1543 if (command.program.fragmentShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand() 1548 if (command.program.fragmentShader->getOutputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand() 1556 if (command.program.geometryShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand() 1561 if (command.program.geometryShader->getOutputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand() 1589 …:TEXTURECHANNELCLASS_UNSIGNED_INTEGER) ? (rr::GENERICVECTYPE_UINT32) : (rr::GENERICVECTYPE_FLOAT)); in isValidCommand()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 113 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GradientShader() 114 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in GradientShader() 115 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GradientShader() 116 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GradientShader() 169 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in Tex2DShader() 170 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in Tex2DShader() 171 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in Tex2DShader() 172 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in Tex2DShader() 247 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TexCubeShader() 248 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TexCubeShader() [all …]
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D | es2fDepthTests.cpp | 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in DepthShader() 66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
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D | es2fStencilTests.cpp | 63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in StencilShader() 64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in StencilShader() 65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
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D | es2fFboRenderTest.cpp | 69 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in FlatColorShader() 70 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in FlatColorShader() 116 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader() 117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader() 118 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader() 119 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader() 176 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader() 177 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader() 178 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in MixTexturesShader() 179 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
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D | es2fTextureUnitTests.cpp | 177 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration() 178 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration() 179 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration() 180 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
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D | es2fPolygonOffsetTests.cpp | 214 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 215 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 216 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 246 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 247 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 249 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 252 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 255 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiSmokeTests.cpp | 275 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in RefVertexShader() 295 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in RefFragmentShader()
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