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Searched refs:GEOMETRYSHADERINPUTTYPE_LINES (Results 1 – 5 of 5) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceUtils.cpp199 case GL_LINES: return rr::GEOMETRYSHADERINPUTTYPE_LINES; in mapGLGeometryShaderInputType()
200 case GL_LINE_STRIP: return rr::GEOMETRYSHADERINPUTTYPE_LINES; in mapGLGeometryShaderInputType()
201 case GL_LINE_LOOP: return rr::GEOMETRYSHADERINPUTTYPE_LINES; in mapGLGeometryShaderInputType()
DsglrReferenceContext.cpp4209 …rrentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_LINES && in predrawErrorChecks()
/external/deqp/framework/referencerenderer/
DrrShaders.hpp145 GEOMETRYSHADERINPUTTYPE_LINES, enumerator
DrrRenderer.cpp1618 if (command.program.geometryShader->getInputType() == rr::GEOMETRYSHADERINPUTTYPE_LINES && in isValidCommand()
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp134 case rr::GEOMETRYSHADERINPUTTYPE_LINES: return "lines"; in inputTypeToGLString()
272 case rr::GEOMETRYSHADERINPUTTYPE_LINES: return 2 * 3; in calcOutputVertices()