Searched refs:GLDomain (Results 1 – 12 of 12) sorted by relevance
79 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, in sampleTexture()180 void GrTextureDomain::GLDomain::setData(const GrGLSLProgramDataManager& pdman, in setData()307 b->add32(GrTextureDomain::GLDomain::DomainKey(fTextureDomain)); in onGetGLSLProcessorKey()341 GrTextureDomain::GLDomain fGLDomain; in onCreateGLSLInstance()466 GrTextureDomain::GLDomain fGLDomain; in onCreateGLSLInstance()
22 b->add32(GrTextureDomain::GLDomain::DomainKey(bicubicEffect.domain())); in GenKey()32 GrTextureDomain::GLDomain fDomain;
114 class GLDomain {116 GLDomain() { in GLDomain() function
33 GrTextureDomain::GLDomain fDomain;122 b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain())); in GenKey()
414 GrTextureDomain::GLDomain fGLDomain;
1639 GrTextureDomain::GLDomain fDomain;1911 b->add32(GrTextureDomain::GLDomain::DomainKey(lighting.domain())); in GenKey()
416 GrTextureDomain::GLDomain fGLDomain;
1641 GrTextureDomain::GLDomain fDomain;1913 b->add32(GrTextureDomain::GLDomain::DomainKey(lighting.domain())); in GenKey()