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Searched refs:GLDomain (Results 1 – 12 of 12) sorted by relevance

/external/skqp/src/gpu/effects/
DGrTextureDomain.cpp79 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, in sampleTexture()
180 void GrTextureDomain::GLDomain::setData(const GrGLSLProgramDataManager& pdman, in setData()
307 b->add32(GrTextureDomain::GLDomain::DomainKey(fTextureDomain)); in onGetGLSLProcessorKey()
341 GrTextureDomain::GLDomain fGLDomain; in onCreateGLSLInstance()
466 GrTextureDomain::GLDomain fGLDomain; in onCreateGLSLInstance()
DGrBicubicEffect.cpp22 b->add32(GrTextureDomain::GLDomain::DomainKey(bicubicEffect.domain())); in GenKey()
32 GrTextureDomain::GLDomain fDomain;
DGrTextureDomain.h114 class GLDomain {
116 GLDomain() { in GLDomain() function
DGrMatrixConvolutionEffect.cpp33 GrTextureDomain::GLDomain fDomain;
122 b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain())); in GenKey()
/external/skia/src/gpu/effects/
DGrTextureDomain.cpp79 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, in sampleTexture()
180 void GrTextureDomain::GLDomain::setData(const GrGLSLProgramDataManager& pdman, in setData()
307 b->add32(GrTextureDomain::GLDomain::DomainKey(fTextureDomain)); in onGetGLSLProcessorKey()
341 GrTextureDomain::GLDomain fGLDomain; in onCreateGLSLInstance()
466 GrTextureDomain::GLDomain fGLDomain; in onCreateGLSLInstance()
DGrBicubicEffect.cpp22 b->add32(GrTextureDomain::GLDomain::DomainKey(bicubicEffect.domain())); in GenKey()
32 GrTextureDomain::GLDomain fDomain;
DGrTextureDomain.h114 class GLDomain {
116 GLDomain() { in GLDomain() function
DGrMatrixConvolutionEffect.cpp33 GrTextureDomain::GLDomain fDomain;
122 b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain())); in GenKey()
/external/skqp/src/effects/imagefilters/
DSkDisplacementMapEffect.cpp414 GrTextureDomain::GLDomain fGLDomain;
DSkLightingImageFilter.cpp1639 GrTextureDomain::GLDomain fDomain;
1911 b->add32(GrTextureDomain::GLDomain::DomainKey(lighting.domain())); in GenKey()
/external/skia/src/effects/imagefilters/
DSkDisplacementMapEffect.cpp416 GrTextureDomain::GLDomain fGLDomain;
DSkLightingImageFilter.cpp1641 GrTextureDomain::GLDomain fDomain;
1913 b->add32(GrTextureDomain::GLDomain::DomainKey(lighting.domain())); in GenKey()