/external/deqp/external/openglcts/modules/common/ |
D | glcShaderNegativeTests.cpp | 263 bool run_test_es = (glslVersionIsES(m_glslVersion) && m_glslVersion > GLSL_VERSION_100_ES); in iterate() 314 …{ GLSL_VERSION_100_ES, "", "gl_Position = vec4(1.0) + value;", "mediump", "result = value;", false… in init() 315 …{ GLSL_VERSION_100_ES, "highp", "gl_Position = vec4(1.0) + value;", "mediump", "result = value;", … in init()
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D | glcShaderLibrary.cpp | 58 static const glu::GLSLVersion DEFAULT_GLSL_VERSION = glu::GLSL_VERSION_100_ES; 998 version = glu::GLSL_VERSION_100_ES; in parseShaderCase()
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/external/deqp/modules/glshared/ |
D | glsFragmentOpUtil.cpp | 112 if (glslVersion == glu::GLSL_VERSION_100_ES) in getVertSrc() 125 if (glslVersion == glu::GLSL_VERSION_100_ES) in getFragSrc() 144 DE_ASSERT(glslVersion == glu::GLSL_VERSION_100_ES || in QuadRenderer()
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D | glsTextureTestUtil.cpp | 136 if (m_glslVersion == glu::GLSL_VERSION_100_ES) in getProgram() 236 else if (m_glslVersion == glu::GLSL_VERSION_100_ES) in getProgram()
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D | glsMemoryStressCase.cpp | 188 else if (glu::isGLSLVersionSupported(ctxType, glu::GLSL_VERSION_100_ES)) in TextureRenderer() 350 else if (glu::isGLSLVersionSupported(ctxType, glu::GLSL_VERSION_100_ES)) in BufferRenderer()
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D | glsLongStressTestUtil.cpp | 85 DE_ASSERT(glslVersion == glu::GLSL_VERSION_100_ES || glslVersion == glu::GLSL_VERSION_300_ES); in ProgramLibrary()
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D | glsAttributeLocationTests.cpp | 258 …tributeAliasing && glu::glslVersionIsES(contextGLSLVersion) ? glu::GLSL_VERSION_100_ES : contextGL… in createVertexShaderSource() 289 …tributeAliasing && glu::glslVersionIsES(contextGLSLVersion) ? glu::GLSL_VERSION_100_ES : contextGL… in createFragmentShaderSource()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderFramebufferFetchTests.cpp | 149 args["GLSL_VERSION_STRING"] = getGLSLVersionDeclaration(glu::GLSL_VERSION_100_ES); in last_frag_data_readonly() 174 args["GLSL_VERSION_STRING"] = getGLSLVersionDeclaration(glu::GLSL_VERSION_100_ES); in invalid_inout_version()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureFormatTests.cpp | 101 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DFormatCase() 245 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeFormatCase() 425 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Compressed2DFormatCase() 530 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in CompressedCubeFormatCase()
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D | es2fTextureWrapTests.cpp | 103 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureWrapCase() 121 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureWrapCase()
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D | es2fTextureFilteringTests.cpp | 130 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DFilteringCase() 148 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DFilteringCase() 393 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeFilteringCase() 411 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeFilteringCase()
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D | es2fTextureSizeTests.cpp | 86 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DSizeCase() 211 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeSizeCase()
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D | es2fTextureMipmapTests.cpp | 142 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, in Texture2DMipmapCase() 492 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, in TextureCubeMipmapCase() 796 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DGenMipmapCase() 929 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeGenMipmapCase()
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D | es2fShaderConstExprTests.cpp | 55 …context.getRenderContext(), m_context.getContextInfo(), cases, numCases, glu::GLSL_VERSION_100_ES); in addChildGroup()
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D | es2fDitheringTests.cpp | 158 m_renderer = new QuadRenderer(m_renderCtx, glu::GLSL_VERSION_100_ES); in init()
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D | es2fBlendTests.cpp | 182 m_renderer = new QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_100_ES); in init()
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D | es2fRandomFragmentOpTests.cpp | 268 … = new gls::FragmentOpUtil::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_100_ES); in init()
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D | es2fTextureCompletenessTests.cpp | 151 TextureRenderer renderer (m_renderCtx, log, glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP); in iterate() 209 TextureRenderer renderer (m_renderCtx, log, glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP); in iterate()
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/external/deqp/external/openglcts/modules/gles2/ |
D | es2cTestPackage.cpp | 121 addChild(new deqp::ShaderNegativeTests(m_context, glu::GLSL_VERSION_100_ES)); in init()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 102 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DFilteringCase() 119 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DFilteringCase() 363 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeFilteringCase() 380 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeFilteringCase()
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D | es2aTextureMipmapTests.cpp | 142 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, in Texture2DMipmapCase() 439 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, in TextureCubeMipmapCase()
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/external/deqp/modules/gles2/stress/ |
D | es2sLongRunningTests.cpp | 52 const gls::LongStressTestUtil::ProgramLibrary progLib (glu::GLSL_VERSION_100_ES); in init()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.hpp | 40 GLSL_VERSION_100_ES = 0, //!< GLSL ES 1.0 enumerator
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D | gluShaderLibrary.cpp | 110 if (spec.targetVersion != GLSL_VERSION_100_ES) in isValid() 251 static const glu::GLSLVersion DEFAULT_GLSL_VERSION = glu::GLSL_VERSION_100_ES; 1256 if (versionNum == 100 && postfix == "es") version = glu::GLSL_VERSION_100_ES; in parseGLSLVersion()
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D | gluShaderUtil.cpp | 91 if (version == GLSL_VERSION_100_ES || in glslVersionIsES()
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