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1 /*
2 ** Copyright (c) 2014-2017 The Khronos Group Inc.
3 **
4 ** Permission is hereby granted, free of charge, to any person obtaining a copy
5 ** of this software and/or associated documentation files (the "Materials"),
6 ** to deal in the Materials without restriction, including without limitation
7 ** the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 ** and/or sell copies of the Materials, and to permit persons to whom the
9 ** Materials are furnished to do so, subject to the following conditions:
10 **
11 ** The above copyright notice and this permission notice shall be included in
12 ** all copies or substantial portions of the Materials.
13 **
14 ** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
15 ** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
16 ** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
17 **
18 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 ** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 ** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 ** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 ** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
24 ** IN THE MATERIALS.
25 */
26 
27 #ifndef GLSLextNV_H
28 #define GLSLextNV_H
29 
30 enum BuiltIn;
31 enum Decoration;
32 enum Op;
33 enum Capability;
34 
35 static const int GLSLextNVVersion = 100;
36 static const int GLSLextNVRevision = 11;
37 
38 //SPV_NV_sample_mask_override_coverage
39 const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage";
40 
41 //SPV_NV_geometry_shader_passthrough
42 const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough";
43 
44 //SPV_NV_viewport_array2
45 const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2";
46 const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array";
47 
48 //SPV_NV_stereo_view_rendering
49 const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering";
50 
51 //SPV_NVX_multiview_per_view_attributes
52 const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes";
53 
54 //SPV_NV_shader_subgroup_partitioned
55 const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned";
56 
57 //SPV_NV_fragment_shader_barycentric
58 const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric";
59 
60 //SPV_NV_compute_shader_derivatives
61 const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives";
62 
63 //SPV_NV_shader_image_footprint
64 const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint";
65 
66 //SPV_NV_mesh_shader
67 const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader";
68 
69 //SPV_NV_raytracing
70 const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing";
71 
72 //SPV_NV_shading_rate
73 const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate";
74 
75 #endif  // #ifndef GLSLextNV_H
76