Searched refs:GLX_TEXTURE_FORMAT_RGB_EXT (Results 1 – 5 of 5) sorted by relevance
2025 case GLX_TEXTURE_FORMAT_RGB_EXT: in Fake_glXCreatePixmap()2058 if (format == GLX_TEXTURE_FORMAT_RGB_EXT) { in Fake_glXCreatePixmap()
1743 else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) { in XMesaBindTexImage()
1971 case GLX_TEXTURE_FORMAT_RGB_EXT: in glXCreatePixmap()2004 if (format == GLX_TEXTURE_FORMAT_RGB_EXT) { in glXCreatePixmap()
374 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 macro
378 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 macro