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Searched refs:GL_BLEND_SRC (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h229 #define GL_BLEND_SRC 0x0BE1 macro
/external/mesa3d/include/GLES/
Dgl.h202 #define GL_BLEND_SRC 0x0BE1 macro
/external/swiftshader/include/GLES/
Dgl.h193 #define GL_BLEND_SRC 0x0BE1 macro
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h9 { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
/external/mesa3d/src/mesa/main/
Dget.c2198 case GL_BLEND_SRC: in find_value_indexed()
/external/mesa3d/include/GL/
Dgl.h343 #define GL_BLEND_SRC 0x0BE1 macro
Dglcorearb.h168 #define GL_BLEND_SRC 0x0BE1 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl156 #define GL_BLEND_SRC 0x0BE1 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1558 case GL_BLEND_SRC: in getQueryParameterNum()
/external/swiftshader/include/GL/
Dglcorearb.h168 #define GL_BLEND_SRC 0x0BE1 macro