/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 57 #define GL_BOOL_VEC2 0x8B57 macro
|
D | reflection.cpp | 602 case EbtBool: return GL_BOOL_VEC2 + offset; in mapToGlType()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 59 case GL_BOOL_VEC2: in UniformComponentCount() 100 case GL_BOOL_VEC2: in UniformComponentType() 202 case GL_BOOL_VEC2: in VariableRowCount() 262 case GL_BOOL_VEC2: in VariableColumnCount()
|
D | Program.cpp | 500 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformfv() 743 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformiv() 861 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformuiv() 1112 case GL_BOOL_VEC2: applyUniform2bv(device, location, size, b); break; in applyUniforms()
|
/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 35 DECL_TYPE(bvec2, GL_BOOL_VEC2, GLSL_TYPE_BOOL, 2, 1)
|
/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1176 case GL_BOOL_VEC2: return TYPE_BOOL_VEC2; in getDataTypeFromGLType()
|
D | gluStrUtil.inl | 966 case GL_BOOL_VEC2: return "GL_BOOL_VEC2";
|
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 386 #define GL_BOOL_VEC2 0x8B57 macro
|
/external/swiftshader/include/GLES2/ |
D | gl2.h | 321 #define GL_BOOL_VEC2 0x8B57 macro
|
/external/mesa3d/include/GLES2/ |
D | gl2.h | 321 #define GL_BOOL_VEC2 0x8B57 macro
|
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 410 #define GL_BOOL_VEC2 0x8B57 macro
|
/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1335 …{ "bvec2", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC2, 1, GL_FALSE… in test()
|
/external/swiftshader/include/GLES3/ |
D | gl3.h | 321 #define GL_BOOL_VEC2 0x8B57 macro
|
/external/mesa3d/include/GLES3/ |
D | gl3.h | 321 #define GL_BOOL_VEC2 0x8B57 macro
|
D | gl31.h | 323 #define GL_BOOL_VEC2 0x8B57 macro
|
D | gl32.h | 323 #define GL_BOOL_VEC2 0x8B57 macro
|
/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 929 #define GL_BOOL_VEC2 0x8B57 macro
|
/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1637 { "bvec2", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC2, 1, GL_FALSE }, in test()
|
/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 128 case 2: return GL_BOOL_VEC2; in glVariableType()
|
/external/swiftshader/include/GL/ |
D | glcorearb.h | 743 #define GL_BOOL_VEC2 0x8B57 macro
|
D | glext.h | 613 #define GL_BOOL_VEC2 0x8B57 macro
|
/external/mesa3d/include/GL/ |
D | glcorearb.h | 743 #define GL_BOOL_VEC2 0x8B57 macro
|
D | glext.h | 613 #define GL_BOOL_VEC2 0x8B57 macro
|