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Searched refs:GL_BOOL_VEC2 (Results 1 – 23 of 23) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h57 #define GL_BOOL_VEC2 0x8B57 macro
Dreflection.cpp602 case EbtBool: return GL_BOOL_VEC2 + offset; in mapToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp59 case GL_BOOL_VEC2: in UniformComponentCount()
100 case GL_BOOL_VEC2: in UniformComponentType()
202 case GL_BOOL_VEC2: in VariableRowCount()
262 case GL_BOOL_VEC2: in VariableColumnCount()
DProgram.cpp500 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformfv()
743 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformiv()
861 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformuiv()
1112 case GL_BOOL_VEC2: applyUniform2bv(device, location, size, b); break; in applyUniforms()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h35 DECL_TYPE(bvec2, GL_BOOL_VEC2, GLSL_TYPE_BOOL, 2, 1)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1176 case GL_BOOL_VEC2: return TYPE_BOOL_VEC2; in getDataTypeFromGLType()
DgluStrUtil.inl966 case GL_BOOL_VEC2: return "GL_BOOL_VEC2";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h386 #define GL_BOOL_VEC2 0x8B57 macro
/external/swiftshader/include/GLES2/
Dgl2.h321 #define GL_BOOL_VEC2 0x8B57 macro
/external/mesa3d/include/GLES2/
Dgl2.h321 #define GL_BOOL_VEC2 0x8B57 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h410 #define GL_BOOL_VEC2 0x8B57 macro
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1335 …{ "bvec2", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC2, 1, GL_FALSE… in test()
/external/swiftshader/include/GLES3/
Dgl3.h321 #define GL_BOOL_VEC2 0x8B57 macro
/external/mesa3d/include/GLES3/
Dgl3.h321 #define GL_BOOL_VEC2 0x8B57 macro
Dgl31.h323 #define GL_BOOL_VEC2 0x8B57 macro
Dgl32.h323 #define GL_BOOL_VEC2 0x8B57 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl929 #define GL_BOOL_VEC2 0x8B57 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1637 { "bvec2", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC2, 1, GL_FALSE }, in test()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp128 case 2: return GL_BOOL_VEC2; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h743 #define GL_BOOL_VEC2 0x8B57 macro
Dglext.h613 #define GL_BOOL_VEC2 0x8B57 macro
/external/mesa3d/include/GL/
Dglcorearb.h743 #define GL_BOOL_VEC2 0x8B57 macro
Dglext.h613 #define GL_BOOL_VEC2 0x8B57 macro