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Searched refs:GL_BYTE (Results 1 – 25 of 88) sorted by relevance

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/external/virglrenderer/src/
Dvrend_formats.c112 { VIRGL_FORMAT_R8G8B8A8_SINT, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, NO_SWIZZLE },
123 { VIRGL_FORMAT_R8G8B8X8_SINT, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, RGB1_SWIZZLE },
148 { VIRGL_FORMAT_R8_SINT, GL_R8I, GL_RED_INTEGER, GL_BYTE, NO_SWIZZLE },
149 { VIRGL_FORMAT_R8G8_SINT, GL_RG8I, GL_RG_INTEGER, GL_BYTE, NO_SWIZZLE },
179 { VIRGL_FORMAT_A8_SINT, GL_ALPHA8I_EXT, GL_ALPHA_INTEGER, GL_BYTE, NO_SWIZZLE },
180 { VIRGL_FORMAT_L8_SINT, GL_R8I, GL_RED_INTEGER, GL_BYTE, RRR1_SWIZZLE },
181 …{ VIRGL_FORMAT_L8A8_SINT, GL_LUMINANCE_ALPHA8I_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, GL_BYTE, NO_SW…
203 { VIRGL_FORMAT_R8_SNORM, GL_R8_SNORM, GL_RED, GL_BYTE, NO_SWIZZLE },
204 { VIRGL_FORMAT_R8G8_SNORM, GL_RG8_SNORM, GL_RG, GL_BYTE, NO_SWIZZLE },
206 { VIRGL_FORMAT_R8G8B8A8_SNORM, GL_RGBA8_SNORM, GL_RGBA, GL_BYTE, NO_SWIZZLE },
[all …]
/external/mesa3d/src/mesa/main/
Dformats.c1014 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1020 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1026 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1152 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1156 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1183 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1187 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1191 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1195 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1308 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
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Dglformats.c280 case GL_BYTE: in _mesa_sizeof_type()
317 case GL_BYTE: in _mesa_sizeof_packed_type()
433 case GL_BYTE: in _mesa_bytes_per_pixel()
537 case GL_BYTE: in _mesa_bytes_per_vertex_attrib()
1931 case GL_BYTE: in _mesa_error_check_format_and_type()
1955 case GL_BYTE: in _mesa_error_check_format_and_type()
1972 case GL_BYTE: in _mesa_error_check_format_and_type()
1987 case GL_BYTE: in _mesa_error_check_format_and_type()
2019 case GL_BYTE: in _mesa_error_check_format_and_type()
2035 case GL_BYTE: in _mesa_error_check_format_and_type()
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Dpack.c263 srcType == GL_BYTE || in extract_uint_indexes()
316 case GL_BYTE: in extract_uint_indexes()
491 srcType == GL_BYTE || in _mesa_unpack_stencil_span()
619 case GL_BYTE: in _mesa_pack_stencil_span()
836 case GL_BYTE: in _mesa_unpack_depth_span()
1027 case GL_BYTE: in _mesa_pack_depth_span()
1463 dst_is_signed = (dst_type == GL_BYTE || dst_type == GL_SHORT || in _mesa_pack_luminance_from_rgba_integer()
1484 case GL_BYTE: in _mesa_pack_luminance_from_rgba_integer()
1521 case GL_BYTE: in _mesa_pack_luminance_from_rgba_integer()
/external/deqp/external/openglcts/modules/common/
DglcTextureRepeatModeTests.cpp254 …{ GL_R8_SNORM, GL_RED, GL_RED, GL_BYTE, SAMPLER_NORM, { { 8, 0, 0, 0, 0, 0, 0, 0, NO_…
258 …{ GL_RG8_SNORM, GL_RG, GL_RG, GL_BYTE, SAMPLER_NORM, { { 8, 8, 0, 0, 0, 0, 0, 0, NO_F…
266 …{ GL_RGB8_SNORM, GL_RGB, GL_RGB, GL_BYTE, SAMPLER_NORM, { { 8, 8, 8, 0, 0, 0, 0, 0, NO…
277 …{ GL_RGBA8_SNORM, GL_RGBA, GL_RGBA, GL_BYTE, SAMPLER_NORM, { { 8, 8, 8, 8, 0, 0, 0, 0, N…
301 …{ GL_R8I, GL_RED, GL_RED_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 0, 0, 0, 0, 0, 0, 0, NO_FLAG }…
307 …{ GL_RG8I, GL_RG, GL_RG_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 8, 0, 0, 0, 0, 0, 0, NO_FLAG } …
313 …{ GL_RGB8I, GL_RGB, GL_RGB_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 8, 8, 0, 0, 0, 0, 0, NO_FLAG…
319 …{ GL_RGBA8I, GL_RGBA, GL_RGBA_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 8, 8, 8, 0, 0, 0, 0, NO_FLAG…
342 …{ GL_COMPRESSED_SIGNED_RED_RGTC1, GL_RED, GL_RED, GL_BYTE, SAMPLER_NORM, { { 8, 0, 0, 0, 0…
344 …{ GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_RG, GL_BYTE, SAMPLER_NORM, { { 8, 8, 0, 0, 0, …
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DglcPackedPixelsTests.cpp160 …{ GL_R8_SNORM, GL_RED, GL_RED, GL_BYTE, SAMPLER_NORM, { { 8, 0, 0, 0, 0, 0,…
164 …{ GL_RG8_SNORM, GL_RG, GL_RG, GL_BYTE, SAMPLER_NORM, { { 8, 8, 0, 0, 0, 0, …
171 …{ GL_RGB8_SNORM, GL_RGB, GL_RGB, GL_BYTE, SAMPLER_NORM, { { 8, 8, 8, 0, 0, 0…
180 …{ GL_RGBA8_SNORM, GL_RGBA, GL_RGBA, GL_BYTE, SAMPLER_NORM, { { 8, 8, 8, 8, 0…
198 …{ GL_R8I, GL_RED, GL_RED_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 0, 0, 0, 0, 0,…
204 …{ GL_RG8I, GL_RG, GL_RG_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 8, 0, 0, 0, 0, …
210 …{ GL_RGB8I, GL_RGB, GL_RGB_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 8, 8, 0, 0, …
216 …{ GL_RGBA8I, GL_RGBA, GL_RGBA_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 8, 8, 8, 0…
235 …{ GL_COMPRESSED_SIGNED_RED_RGTC1, GL_RED, GL_RED, GL_BYTE, SAMPLER_NORM, { { 8, 0…
237 …{ GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_RG, GL_BYTE, SAMPLER_NORM, { { 8, 8, …
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DglcInternalformatTests.cpp296 if (type == GL_BYTE) in prepareTexturingProgramSources()
460 colorConversionMap[GL_BYTE] = &convertByte; in generateTextureData()
1534 TF(GL_RED, GL_BYTE, GL_R8_SNORM), in getGLTestData()
1536 TF(GL_RG, GL_BYTE, GL_RG8_SNORM), in getGLTestData()
1538 TF(GL_RGB, GL_BYTE, GL_RGB8_SNORM), in getGLTestData()
1540 TF(GL_RGBA, GL_BYTE, GL_RGBA8_SNORM), in getGLTestData()
1563 TF(GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I, EXT_texture_integer), in getGLTestData()
1564 TF(GL_RGB_INTEGER, GL_BYTE, GL_RGB8I, EXT_texture_integer), in getGLTestData()
/external/swiftshader/src/OpenGL/common/
DImage.cpp157 case GL_BYTE: return GL_RGBA8_SNORM; in GetSizedInternalFormat()
170 case GL_BYTE: return GL_RGBA8I; in GetSizedInternalFormat()
182 case GL_BYTE: return GL_RGB8_SNORM; in GetSizedInternalFormat()
195 case GL_BYTE: return GL_RGB8I; in GetSizedInternalFormat()
206 case GL_BYTE: return GL_RG8_SNORM; in GetSizedInternalFormat()
216 case GL_BYTE: return GL_RG8I; in GetSizedInternalFormat()
227 case GL_BYTE: return GL_R8_SNORM; in GetSizedInternalFormat()
237 case GL_BYTE: return GL_R8I; in GetSizedInternalFormat()
449 case GL_BYTE: return 1; in ComputePixelSize()
466 case GL_BYTE: return 2; in ComputePixelSize()
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/external/deqp/modules/gles3/functional/
Des3fVertexArrayObjectTests.cpp335 case GL_BYTE: stride = buffer.componentCount * (int)sizeof(GLbyte); break; in createRandomBufferData()
393 case GL_BYTE: in createRandomBufferData()
444 case GL_BYTE: scale = (1.0f/float((1u<<6)-1u)); break; in createProgram()
462 case GL_BYTE: scale = (0.5f/float((1u<<6)-1u)); break; in createProgram()
490 case GL_BYTE: scale = (1.0f/float((1u<<6)-1u)); break; in createProgram()
519 case GL_BYTE: scale = (1.0f/float((1u<<6)-1u)); break; in createProgram()
911 case GL_BYTE: stride = buffer.componentCount * (int)sizeof(GLbyte); break; in createRandomBufferData()
969 case GL_BYTE: in createRandomBufferData()
1020 case GL_BYTE: scale = (1.0f/float((1u<<6)-1u)); break; in createProgram()
1038 case GL_BYTE: scale = (0.5f/float((1u<<6)-1u)); break; in createProgram()
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Des3fNegativeVertexArrayApiTests.cpp132 glVertexAttribPointer(maxVertexAttribs, 1, GL_BYTE, GL_TRUE, 0, 0); in init()
137 glVertexAttribPointer(0, 0, GL_BYTE, GL_TRUE, 0, 0); in init()
142 glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, -1, 0); in init()
165 glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, 0, &offset); in init()
186 glVertexAttribIPointer(maxVertexAttribs, 1, GL_BYTE, 0, 0); in init()
191 glVertexAttribIPointer(0, 0, GL_BYTE, 0, 0); in init()
196 glVertexAttribIPointer(0, 1, GL_BYTE, -1, 0); in init()
208 glVertexAttribIPointer(0, 1, GL_BYTE, 0, &offset); in init()
/external/deqp/modules/gles2/performance/
Des2pDrawCallBatchingTests.cpp597 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, NULL); in renderUnbatched()
601 … gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, &(m_staticAttributeDatas[attribNdx][0])); in renderUnbatched()
629 gl.vertexAttribPointer(dynamicAttributeLocations[attribNdx], 4, GL_BYTE, GL_TRUE, 0, NULL); in renderUnbatched()
633 …gl.vertexAttribPointer(dynamicAttributeLocations[attribNdx], 4, GL_BYTE, GL_TRUE, 0, &(m_dynamicAt… in renderUnbatched()
703 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, NULL); in renderBatched()
707 … gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, &(m_staticAttributeDatas[attribNdx][0])); in renderBatched()
733 gl.vertexAttribPointer(dynamicAttributeLocations[attribute], 4, GL_BYTE, GL_TRUE, 0, NULL); in renderBatched()
737 …gl.vertexAttribPointer(dynamicAttributeLocations[attribute], 4, GL_BYTE, GL_TRUE, 0, &(m_dynamicAt… in renderBatched()
/external/deqp/modules/gles2/functional/
Des2fNegativeVertexArrayApiTests.cpp96 glVertexAttribPointer(maxVertexAttribs, 1, GL_BYTE, GL_TRUE, 0, 0); in init()
101 glVertexAttribPointer(0, 0, GL_BYTE, GL_TRUE, 0, 0); in init()
106 glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, -1, 0); in init()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp892 case GL_BYTE: in ValidateTextureFormatType()
1052 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8_SNORM) in ValidateTextureFormatType()
1066 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8I) in ValidateTextureFormatType()
1079 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RGB8_SNORM) in ValidateTextureFormatType()
1093 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RGB8I) in ValidateTextureFormatType()
1105 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RG8_SNORM) in ValidateTextureFormatType()
1116 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RG8I) in ValidateTextureFormatType()
1128 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_R8_SNORM) in ValidateTextureFormatType()
1139 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_R8I) in ValidateTextureFormatType()
1223 case GL_BYTE: in GetTypeSize()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceUtils.cpp39 case GL_BYTE: return rr::VERTEXATTRIBTYPE_PURE_INT8; in mapGLPureIntegerVertexAttributeType()
92 case GL_BYTE: in mapGLFloatVertexAttributeType()
/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessVertexArraysTests.cpp1822 is_ok &= PrepareVAO<glw::GLbyte>(i, GL_BYTE, false, ATTRIBUTE_FORMAT_FUNCTION_FLOAT); in iterate()
1827 is_ok &= PrepareVAO<glw::GLbyte>(i, GL_BYTE, true, ATTRIBUTE_FORMAT_FUNCTION_FLOAT); in iterate()
1875 is_ok &= PrepareVAO<glw::GLbyte>(i, GL_BYTE, false, ATTRIBUTE_FORMAT_FUNCTION_INTEGER); in iterate()
3666 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_TYPE, 0, GL_BYTE); in iterate()
3769 gl.vertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, 0, NULL); in PrepareVAO()
4753 static const glw::GLenum accepted_types[] = { GL_BYTE, in iterate()
4802 gl.vertexArrayAttribFormat(vao, max_vertex_attribs, 1, GL_BYTE, GL_FALSE, 0); in iterate()
4807 gl.vertexArrayAttribFormat(vao, max_vertex_attribs + 1, 1, GL_BYTE, GL_FALSE, 0); in iterate()
4812 gl.vertexArrayAttribIFormat(vao, max_vertex_attribs, 1, GL_BYTE, 0); in iterate()
4817 gl.vertexArrayAttribIFormat(vao, max_vertex_attribs + 1, 1, GL_BYTE, 0); in iterate()
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Dgl3cTextureSwizzleTests.cpp246 GL_BYTE,
298 GL_BYTE,
389 GL_BYTE,
506 GL_BYTE,
740 GL_BYTE,
818 GL_BYTE,
896 GL_BYTE,
974 GL_BYTE,
1484 else if (GL_BYTE == format.m_type) in calculate_values_from_source()
1657 case GL_BYTE: in calculate_expected_value()
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/external/mesa3d/src/glx/
Dcompsize.c127 case GL_BYTE: in __glBytesPerElement()
Dindirect_vertex_array.c1219 case GL_BYTE: in __indirect_glNormalPointer()
1290 case GL_BYTE: in __indirect_glColorPointer()
1525 case GL_BYTE: in __indirect_glSecondaryColorPointer()
1645 case GL_BYTE: in __indirect_glVertexAttribPointer()
1674 case GL_BYTE: in __indirect_glVertexAttribPointer()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_draw_upload.c273 case GL_BYTE: in brw_get_vertex_surface_type()
305 case GL_BYTE: return byte_types_norm[size]; in brw_get_vertex_surface_type()
384 case GL_BYTE: return byte_types_scale[size]; in brw_get_vertex_surface_type()
/external/deqp/external/openglcts/modules/gles3/
Des3cCopyTexImageConversionsTests.cpp974 DE_ASSERT(type == GL_BYTE); in getR8IPixelData()
1288 DE_ASSERT(type == GL_BYTE); in getRG8IPixelData()
1938 DE_ASSERT(type == GL_BYTE); in getRGB8IPixelData()
2231 DE_ASSERT(type == GL_BYTE); in getRGBA8IPixelData()
3920 …addEntryToConversionDatabase(getR8IPixelData(1, GL_BYTE, texel1[0]), getR8IPixelData(0, GL_INT, te… in configureConversionDatabase()
3921 getR8IPixelData(1, GL_BYTE, texel2[0]), getR8IPixelData(0, GL_INT, texel2[0]), in configureConversionDatabase()
3922 getR8IPixelData(1, GL_BYTE, texel3[0]), getR8IPixelData(0, GL_INT, texel3[0]), in configureConversionDatabase()
3923 getR8IPixelData(1, GL_BYTE, texel4[0]), getR8IPixelData(0, GL_INT, texel4[0]), in configureConversionDatabase()
4014 getRG8IPixelData(1, GL_BYTE, texel1[0], texel1[1]), getR8IPixelData(0, GL_INT, texel1[0]), in configureConversionDatabase()
4015 getRG8IPixelData(1, GL_BYTE, texel2[0], texel2[1]), getR8IPixelData(0, GL_INT, texel2[0]), in configureConversionDatabase()
[all …]
/external/deqp/modules/gles31/functional/
Des31fNegativeVertexArrayApiTests.cpp137 ctx.glVertexAttribPointer(maxVertexAttribs, 1, GL_BYTE, GL_TRUE, 0, 0); in vertex_attrib_pointer()
142 ctx.glVertexAttribPointer(0, 0, GL_BYTE, GL_TRUE, 0, 0); in vertex_attrib_pointer()
147 ctx.glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, -1, 0); in vertex_attrib_pointer()
170 ctx.glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, 0, &offset); in vertex_attrib_pointer()
192 ctx.glVertexAttribIPointer(maxVertexAttribs, 1, GL_BYTE, 0, 0); in vertex_attrib_i_pointer()
197 ctx.glVertexAttribIPointer(0, 0, GL_BYTE, 0, 0); in vertex_attrib_i_pointer()
202 ctx.glVertexAttribIPointer(0, 1, GL_BYTE, -1, 0); in vertex_attrib_i_pointer()
214 ctx.glVertexAttribIPointer(0, 1, GL_BYTE, 0, &offset); in vertex_attrib_i_pointer()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_array.c65 case GL_BYTE: in get_array_extract()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_array.c299 assert(type >= GL_BYTE && type <= GL_FIXED); in st_pipe_vertex_format()
300 return vertex_formats[type - GL_BYTE][index][size-1]; in st_pipe_vertex_format()
/external/mesa3d/src/glx/tests/
Denum_sizes.cpp44 EXPECT_EQ(1, __glCallLists_size(GL_BYTE)); in TEST()
61 case GL_BYTE: in TEST()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferTextureBufferRange.cpp132 m_input_type = GL_BYTE; in configure()
267 m_input_type = GL_BYTE; in configure()
447 m_input_type = GL_BYTE; in configure()
1377 case GL_BYTE: in fillInputData()

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