/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
D | esextcDrawBuffersIndexedColorMasks.cpp | 137 gl.clearBufferfv(GL_COLOR, i, &c0[0]); in iterate() 146 gl.clearBufferuiv(GL_COLOR, i, &c0[0]); in iterate() 155 gl.clearBufferiv(GL_COLOR, i, &c0[0]); in iterate() 180 gl.clearBufferfv(GL_COLOR, i, &c1[0]); in iterate() 189 gl.clearBufferuiv(GL_COLOR, i, &c1[0]); in iterate() 198 gl.clearBufferiv(GL_COLOR, i, &c1[0]); in iterate()
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 514 gl.clearBufferfv(GL_COLOR, 0, clearColor.getPtr()); in init() 597 case Color::FLOAT: gl.clearBufferfv (GL_COLOR, 0, color.f); break; in clearBuffers() 598 case Color::INT: gl.clearBufferiv (GL_COLOR, 0, color.i); break; in clearBuffers() 599 case Color::UINT: gl.clearBufferuiv(GL_COLOR, 0, color.u); break; in clearBuffers() 804 case CLEAR_COLOR_FIXED: gl.clearBufferfv (GL_COLOR, 0, clearColor.f); break; in render() 805 case CLEAR_COLOR_FLOAT: gl.clearBufferfv (GL_COLOR, 0, clearColor.f); break; in render() 806 case CLEAR_COLOR_INT: gl.clearBufferiv (GL_COLOR, 0, clearColor.i); break; in render() 807 case CLEAR_COLOR_UINT: gl.clearBufferuiv(GL_COLOR, 0, clearColor.u); break; in render()
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/external/mesa3d/src/mesa/main/ |
D | marshal.c | 592 case GL_COLOR: in buffer_to_size() 637 if (!(buffer == GL_DEPTH || buffer == GL_COLOR)) { in _mesa_marshal_ClearBufferfv() 667 if (!(buffer == GL_STENCIL || buffer == GL_COLOR)) { in _mesa_marshal_ClearBufferiv() 697 if (buffer != GL_COLOR) { in _mesa_marshal_ClearBufferuiv()
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D | clear.c | 380 case GL_COLOR: in clear_bufferiv() 468 case GL_COLOR: in clear_bufferuiv() 584 case GL_COLOR: in clear_bufferfv()
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D | drawpix.c | 217 if (type != GL_COLOR && in _mesa_CopyPixels()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboMultisampleTests.cpp | 287 glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 0.0f, 0.0f, 1.0f).getPtr()); in test() 304 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f, 0.0f, 1.0f, 1.0f).getPtr()); in test() 308 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f, 1.0f, 0.0f, 1.0f).getPtr()); in test()
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D | es3fFboStencilbufferTests.cpp | 102 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f).getPtr()); in render() 199 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f).getPtr()); in render()
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D | es3fShaderFragDataTests.cpp | 332 gl.clearBufferfv(GL_COLOR, 0, tcu::RGBA::red().toVec().getPtr()); in iterate() 333 gl.clearBufferfv(GL_COLOR, 1, tcu::RGBA::red().toVec().getPtr()); in iterate()
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D | es3fPixelBufferObjectTests.cpp | 354 GLU_CHECK_CALL(glClearBufferiv(GL_COLOR, 0, color)); in clearColor() 362 GLU_CHECK_CALL(glClearBufferuiv(GL_COLOR, 0, color)); in clearColor() 370 GLU_CHECK_CALL(glClearBufferfv(GL_COLOR, 0, color)); in clearColor()
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D | es3fFboColorbufferTests.cpp | 146 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f).getPtr()); in render() 150 glClearBufferuiv(GL_COLOR, 0, UVec4(0).getPtr()); in render() 154 glClearBufferiv(GL_COLOR, 0, IVec4(0).getPtr()); in render() 178 glClearBufferfv(GL_COLOR, 0, color.getPtr()); in render() 182 glClearBufferuiv(GL_COLOR, 0, color.cast<deUint32>().getPtr()); in render() 186 glClearBufferiv(GL_COLOR, 0, color.cast<int>().getPtr()); in render()
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D | es3fReadPixelsTests.cpp | 271 GLU_CHECK_CALL(glClearBufferfv(GL_COLOR, 0, color)); in clearColor() 287 GLU_CHECK_CALL(glClearBufferiv(GL_COLOR, 0, color)); in clearColor() 301 GLU_CHECK_CALL(glClearBufferuiv(GL_COLOR, 0, color)); in clearColor()
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D | es3fFramebufferBlitTests.cpp | 672 glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 0.0f, 0.0f, 1.0f).getPtr()); in render() 817 glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 0.0f, 0.0f, 1.0f).getPtr()); in render() 831 glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 1.0f, 0.0f, 1.0f).getPtr()); in render() 833 glClearBufferiv(GL_COLOR, 0, IVec4(0, 0, 0, 0).getPtr()); in render() 835 glClearBufferuiv(GL_COLOR, 0, UVec4(0, 0, 0, 0).getPtr()); in render()
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D | es3fNegativeBufferApiTests.cpp | 432 glClearBufferiv(GL_COLOR, maxDrawBuffers, &data[0]); in init() 476 glClearBufferuiv(GL_COLOR, maxDrawBuffers, &data[0]); in init() 517 glClearBufferfv(GL_COLOR, maxDrawBuffers, &data[0]); in init() 550 glClearBufferfi(GL_COLOR, 0, 1.0f, 1); in init()
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D | es3fFboTestUtil.cpp | 875 ctx.clearBufferfv(GL_COLOR, 0, value.getPtr()); in clearColorBuffer() 879 ctx.clearBufferuiv(GL_COLOR, 0, value.asUint().getPtr()); in clearColorBuffer() 883 ctx.clearBufferiv(GL_COLOR, 0, value.asInt().getPtr()); in clearColorBuffer()
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/external/mesa3d/src/mesa/swrast/ |
D | s_copypix.c | 445 if (type == GL_COLOR) { in swrast_fast_copy_pixels() 577 case GL_COLOR: in map_readbuffer() 640 case GL_COLOR: in _swrast_CopyPixels()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 1777 static const glw::GLenum default_attachments[] = { GL_COLOR, GL_DEPTH, GL_STENCIL }; in iterate() 1996 static const glw::GLenum default_attachments[] = { GL_COLOR, GL_DEPTH, GL_STENCIL }; in iterate() 2465 PrepareFramebuffer(GL_COLOR, GL_R8); in iterate() 2469 is_ok &= TestClearColor<glw::GLfloat>(GL_COLOR, GL_COLOR_ATTACHMENT0 + i, 0.5); in iterate() 2475 PrepareFramebuffer(GL_COLOR, GL_R32F); in iterate() 2479 is_ok &= TestClearColor<glw::GLfloat>(GL_COLOR, GL_COLOR_ATTACHMENT0 + i, 0.5); in iterate() 2485 PrepareFramebuffer(GL_COLOR, GL_R8I); in iterate() 2489 is_ok &= TestClearColor<glw::GLint>(GL_COLOR, GL_COLOR_ATTACHMENT0 + i, -16); in iterate() 2495 PrepareFramebuffer(GL_COLOR, GL_R8UI); in iterate() 2499 is_ok &= TestClearColor<glw::GLuint>(GL_COLOR, GL_COLOR_ATTACHMENT0 + i, 16); in iterate() [all …]
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D | gl4cES31CompatibilitySampleVariablesTests.cpp | 314 gl.clearBufferiv(GL_COLOR, 0, color); in iterate() 319 gl.clearBufferuiv(GL_COLOR, 0, color); in iterate() 324 gl.clearBufferfv(GL_COLOR, 0, color); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 429 ctx.clearBufferfv(GL_COLOR, 0, value.getPtr()); in clearColorBuffer() 433 ctx.clearBufferuiv(GL_COLOR, 0, value.asUint().getPtr()); in clearColorBuffer() 437 ctx.clearBufferiv(GL_COLOR, 0, value.asInt().getPtr()); in clearColorBuffer()
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D | es31fNegativeBufferApiTests.cpp | 537 ctx.glClearBufferiv (GL_COLOR, maxDrawBuffers, &data[0]); in clear_bufferiv() 542 ctx.glClearBufferiv (GL_COLOR, -1, &data[0]); in clear_bufferiv() 589 ctx.glClearBufferuiv (GL_COLOR, maxDrawBuffers, &data[0]); in clear_bufferuiv() 594 ctx.glClearBufferuiv (GL_COLOR, -1, &data[0]); in clear_bufferuiv() 634 ctx.glClearBufferfv (GL_COLOR, maxDrawBuffers, &data[0]); in clear_bufferfv() 639 ctx.glClearBufferfv (GL_COLOR, -1, &data[0]); in clear_bufferfv() 663 ctx.glClearBufferfi (GL_COLOR, 0, 1.0f, 1); in clear_bufferfi()
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D | es31fDrawBuffersIndexedTests.cpp | 327 gl.clearBufferfv(GL_COLOR, renderbufferNdx, color.getPtr()); in clearRenderbuffer() 340 gl.clearBufferiv(GL_COLOR, renderbufferNdx, color.getPtr()); in clearRenderbuffer() 353 gl.clearBufferuiv(GL_COLOR, renderbufferNdx, color.getPtr()); in clearRenderbuffer() 366 gl.clearBufferfv(GL_COLOR, renderbufferNdx, color.getPtr()); in clearRenderbuffer() 379 gl.clearBufferfv(GL_COLOR, renderbufferNdx, color.getPtr()); in clearRenderbuffer()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_pixel_copy.c | 70 case GL_COLOR: in do_blit_copypixels()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_pixel_copy.c | 69 case GL_COLOR: in do_blit_copypixels()
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/external/deqp/external/openglcts/modules/common/ |
D | glcSampleVariablesTests.cpp | 316 gl.clearBufferiv(GL_COLOR, 0, color); in iterate() 321 gl.clearBufferuiv(GL_COLOR, 0, color); in iterate() 326 gl.clearBufferfv(GL_COLOR, 0, color); in iterate()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredFramebuffer.cpp | 676 gl.clearBufferiv(GL_COLOR, 0 /* draw buffer index */, clear_color_int); in iterate() 683 gl.clearBufferuiv(GL_COLOR, 0 /* draw buffer index */, (const glw::GLuint*)clear_color_int); in iterate() 690 gl.clearBufferfv(GL_COLOR, 0 /* draw buffer index */, clear_color_float); in iterate()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_drawpixels.c | 1309 if (type == GL_COLOR && in blit_copy_pixels() 1476 if (type == GL_COLOR) { in st_CopyPixels() 1507 (type == GL_COLOR ? PIPE_BIND_RENDER_TARGET : PIPE_BIND_DEPTH_STENCIL); in st_CopyPixels() 1518 assert(type == GL_COLOR); in st_CopyPixels()
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