/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredFBO.cpp | 130 const glw::GLenum fbo_a_draw_buffers[] = { GL_COLOR_ATTACHMENT0, GL_NONE, GL_COLOR_ATTACHMENT2 }; in initFBOs() 131 …Lenum fbo_b_draw_buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2 }; in initFBOs() 147 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, to_id_b, 0); /* level */ in initFBOs() 162 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, to_id_d, 0); /* level */ in initFBOs() 456 gl.getFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, in iterate() 484 gl.getFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, in iterate()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 173 case GL_COLOR_ATTACHMENT2: return "GL_COLOR_ATTACHMENT2"; 584 case GL_COLOR_ATTACHMENT2: return "GL_COLOR_ATTACHMENT2"; 608 case GL_COLOR_ATTACHMENT2: return "GL_COLOR_ATTACHMENT2";
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleDependenciesTests.cpp | 860 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_RENDERBUFFER, rbo_id); in iterate() 1135 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_RENDERBUFFER, in iterate()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 237 case GL_COLOR_ATTACHMENT2: in ReadBuffer() 921 case GL_COLOR_ATTACHMENT2: in DrawBuffers()
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D | utilities.cpp | 1953 case GL_COLOR_ATTACHMENT2: in GetComponentType()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderFramebufferFetchTests.cpp | 649 m_colorBuffers[2] = GL_COLOR_ATTACHMENT2; in MultipleRenderTargetsTestCase()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 667 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderImageLoadStoreTests.cpp | 3329 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, textures[1], 0, 1); in ReadMS() 3330 …const GLenum draw_buffers[3] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2 … in ReadMS() 3653 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, textures[1], 0, 1); in AtomicMS() 3654 …const GLenum draw_buffers[3] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2 … in AtomicMS()
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D | gl4cShaderAtomicCountersTests.cpp | 2591 glReadBuffer(GL_COLOR_ATTACHMENT2); in Run()
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D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 3529 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_RENDERBUFFER, rbo); in IncompleteMultisampleTextureTestCase()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 844 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 844 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
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D | gl31.h | 846 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
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D | gl32.h | 846 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1069 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
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/external/mesa3d/src/mesa/main/ |
D | fbobject.c | 4359 case GL_COLOR_ATTACHMENT2: in invalidate_framebuffer_storage()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1149 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
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D | glext.h | 1030 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1149 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
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D | glext.h | 1030 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
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