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Searched refs:GL_COLOR_ATTACHMENT2 (Results 1 – 20 of 20) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredFBO.cpp130 const glw::GLenum fbo_a_draw_buffers[] = { GL_COLOR_ATTACHMENT0, GL_NONE, GL_COLOR_ATTACHMENT2 }; in initFBOs()
131 …Lenum fbo_b_draw_buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2 }; in initFBOs()
147 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, to_id_b, 0); /* level */ in initFBOs()
162 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, to_id_d, 0); /* level */ in initFBOs()
456 gl.getFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, in iterate()
484 gl.getFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, in iterate()
/external/deqp/framework/opengl/
DgluStrUtil.inl173 case GL_COLOR_ATTACHMENT2: return "GL_COLOR_ATTACHMENT2";
584 case GL_COLOR_ATTACHMENT2: return "GL_COLOR_ATTACHMENT2";
608 case GL_COLOR_ATTACHMENT2: return "GL_COLOR_ATTACHMENT2";
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleDependenciesTests.cpp860 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_RENDERBUFFER, rbo_id); in iterate()
1135 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_RENDERBUFFER, in iterate()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp237 case GL_COLOR_ATTACHMENT2: in ReadBuffer()
921 case GL_COLOR_ATTACHMENT2: in DrawBuffers()
Dutilities.cpp1953 case GL_COLOR_ATTACHMENT2: in GetComponentType()
/external/deqp/modules/gles31/functional/
Des31fShaderFramebufferFetchTests.cpp649 m_colorBuffers[2] = GL_COLOR_ATTACHMENT2; in MultipleRenderTargetsTestCase()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h667 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageLoadStoreTests.cpp3329 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, textures[1], 0, 1); in ReadMS()
3330 …const GLenum draw_buffers[3] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2 in ReadMS()
3653 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, textures[1], 0, 1); in AtomicMS()
3654 …const GLenum draw_buffers[3] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2 in AtomicMS()
Dgl4cShaderAtomicCountersTests.cpp2591 glReadBuffer(GL_COLOR_ATTACHMENT2); in Run()
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp3529 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_RENDERBUFFER, rbo); in IncompleteMultisampleTextureTestCase()
/external/swiftshader/include/GLES3/
Dgl3.h844 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
/external/mesa3d/include/GLES3/
Dgl3.h844 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
Dgl31.h846 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
Dgl32.h846 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1069 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
/external/mesa3d/src/mesa/main/
Dfbobject.c4359 case GL_COLOR_ATTACHMENT2: in invalidate_framebuffer_storage()
/external/swiftshader/include/GL/
Dglcorearb.h1149 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
Dglext.h1030 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
/external/mesa3d/include/GL/
Dglcorearb.h1149 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
Dglext.h1030 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro