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Searched refs:GL_COLOR_ATTACHMENT8 (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/mesa/main/
Dbuffers.c161 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31) in draw_buffer_enum_to_bitmask()
231 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31) in read_buffer_enum_to_index()
Dfbobject.c4365 case GL_COLOR_ATTACHMENT8: in invalidate_framebuffer_storage()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp243 case GL_COLOR_ATTACHMENT8: in ReadBuffer()
927 case GL_COLOR_ATTACHMENT8: in DrawBuffers()
Dutilities.cpp1959 case GL_COLOR_ATTACHMENT8: in GetComponentType()
/external/deqp/framework/opengl/
DgluStrUtil.inl179 case GL_COLOR_ATTACHMENT8: return "GL_COLOR_ATTACHMENT8";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h673 #define GL_COLOR_ATTACHMENT8 0x8CE8 macro
/external/swiftshader/include/GLES3/
Dgl3.h850 #define GL_COLOR_ATTACHMENT8 0x8CE8 macro
/external/mesa3d/include/GLES3/
Dgl3.h850 #define GL_COLOR_ATTACHMENT8 0x8CE8 macro
Dgl31.h852 #define GL_COLOR_ATTACHMENT8 0x8CE8 macro
Dgl32.h852 #define GL_COLOR_ATTACHMENT8 0x8CE8 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1075 #define GL_COLOR_ATTACHMENT8 0x8CE8 macro
/external/swiftshader/include/GL/
Dglcorearb.h1155 #define GL_COLOR_ATTACHMENT8 0x8CE8 macro
Dglext.h1036 #define GL_COLOR_ATTACHMENT8 0x8CE8 macro
/external/mesa3d/include/GL/
Dglcorearb.h1155 #define GL_COLOR_ATTACHMENT8 0x8CE8 macro
Dglext.h1036 #define GL_COLOR_ATTACHMENT8 0x8CE8 macro