Searched refs:GL_COMMAND_BARRIER_BIT (Results 1 – 20 of 20) sorted by relevance
88 if (barriers & GL_COMMAND_BARRIER_BIT) in st_MemoryBarrier()
33 - Synchronization with GL_COMMAND_BARRIER_BIT
258 gl.memoryBarrier(GL_COMMAND_BARRIER_BIT); in createCmdBufferCompute()
1163 const glw::GLuint barriers = ((m_computeCmd) ? (GL_COMMAND_BARRIER_BIT) : (0)) | in iterate()
287 GL_COMMAND_BARRIER_BIT)) in brw_memory_barrier()
1837 tcu::Format::BitDesc(GL_COMMAND_BARRIER_BIT, "GL_COMMAND_BARRIER_BIT"),
999 glMemoryBarrier(GL_COMMAND_BARRIER_BIT); in Run()1009 GL_TEXTURE_FETCH_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_COMMAND_BARRIER_BIT | in Run()
1207 glMemoryBarrier(GL_COMMAND_BARRIER_BIT); in Run()1216 GL_TEXTURE_FETCH_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_COMMAND_BARRIER_BIT | in Run()5386 glMemoryBarrier(GL_COMMAND_BARRIER_BIT); in Run()
4183 glMemoryBarrier(GL_COMMAND_BARRIER_BIT); in Run()
968 glMemoryBarrier(GL_COMMAND_BARRIER_BIT); in Run()978 GL_TEXTURE_FETCH_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_COMMAND_BARRIER_BIT | in Run()
3847 glMemoryBarrier(GL_COMMAND_BARRIER_BIT); in Run()
5314 glMemoryBarrier(GL_COMMAND_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT); in Run()
35 #define GL_COMMAND_BARRIER_BIT 0x00000040 macro
1301 #define GL_COMMAND_BARRIER_BIT 0x00000040 macro
2654 gl_barrier |= GL_COMMAND_BARRIER_BIT; in vrend_memory_barrier()
2164 #define GL_COMMAND_BARRIER_BIT 0x00000040 macro
2111 #define GL_COMMAND_BARRIER_BIT 0x00000040 macro